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  1. #1
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Roquepo View Post
    Regardless of composition, everything aligned at the 6 minute mark back in Shadowbringers, so pot timing was worse then that it is now, IMO.

    A posible solution to TA being the outlier could be just making more 60s raid buffs. I personally would be happy with that.
    That's a fair assessment! I didn't get to play much in terms of high-end content in Shadowbringers -- I was pretty much just learning the ropes, so my experience is very limited.

    Part of me is toying with the idea of "would reducing the pot cooldown to 4:00 be overall better for pot variety between groups", but I'm not sure if this would even change anything. It'd mean an extra pot in some fights, most likely, which would force strict pot timings in favour of triple-potting. Maybe's that's worse...? I'm not sure.

    Personally, I'd be fine with more 60s raid buffs, so long as they're not identical to Trick. Trick's power should be unique to Ninja -- but there's no reason we couldn't have, say, a Direct Hit buff, or a Crit buff on a similar timer.
    (1)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by aloneatsea View Post
    This still means we run into the issue of not being able to drift our Ninki gainer inside of Trick... because it also has a personal buff on it.

    If SE is so dead set on the idea of Ninja having a personal buff for some reason, it should at the least be on its own button.


    That said, I'd prefer we just didn't have a personal buff at all. We already have enough keypresses to activate Trick; having to put up a personal buff as well feels a bit odd, frankly. That, and it conflicts with the idea of Ninja being an rDPS job.
    We already have a personal buff. Huton. To me that’s more than fine. If SE took a look at that and went “Well Huton doesn’t affect most of Trick Attack, so we can add a little damage boost to make up for moving the raid buff to where we want it”. SE wanted to add a damage buff I’d rather they put it on Huton than anything else. And an easy one that accomplished the same goal is to have it boost elemental damage potency. That way it applies to Mudras, Phantom, and Raijus, but Bunshin and the filler is unaffected.

    To me the identity of TA is worth preserving more than adding something like that, but it is an easier and less punishing way to go about it.
    (2)

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