In a way, yeah, you're right. The technical impact to the buttons I press is minimally changed. I no longer get to drift Mug for extra potency within Trick, and the priorisation of certain GCDs in odd/even Tricks has been adjusted.

But the changes to Trick drastically affect how many other jobs play. I outlined in another thread what each job would feed into Trick (if trying to), and managed to come up with a decent chunk for each job -- even healers, who have been confined to a 2-button DPS rotation for about 3 years now.



It also changes the nature of Ninja as a job. It used to have a lot in common with Bard and Dancer, the 'support' jobs, being a big buffer itself with lower personal damage. Now it buffs exactly the same amount as Red Mage, and is so overbuffed at the moment that it's easily the strongest thing out there.

The question is...why? Ninja was already absurdly strong after the 6.08 buffs. It needed just a bit of a boost after the 6.05 changes, but it was otherwise perfectly fine. 6.08 overbuffed it, and then 6.1 overbuffed it again as compensation for taking away a huge amount of complexity from other classes, and fundamentally changing a core ability of Ninja.

I'm not sure if this is true or not, so take it with a grain of salt, but I remember reading about an interview with Naoki Yoshida where he mused over how he thought the game might become boring if everything was moved to a two-minute window -- sometime in the SHB era? Endwalker still made the changes it did, though, and Ninja wasn't allowed to escape unscathed.

I miss being able to call when my next Trick is up.