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  1. #1
    Player
    Roquepo's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Pip O'connor
    World
    Lich
    Main Class
    Ninja Lv 90

    NIN changes changed nothing, and that's why they shouldn't exist

    Rotation is exactly the same, job was already in a really good spot damage wise after the unholy aberration that was 6.0 NIN and all the NIN players I know, minus minor grievances, were happy with the state of the job.

    Why the hell did SE change anything? It was a pointless change that only removed part of the identity of the job and added next to nothing. Playing as other classes, it was fun to make an effort and align my burst every other minute so they benefit from TA even if my rotation didn't ask for it. In my humbe opinion, the change just made the game worse.

    If you want things to change, make your voice heard, don't settle for mediocre changes that nobody asked for.
    (40)

  2. #2
    Player
    Jd0064's Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Typher Castel
    World
    Hyperion
    Main Class
    Paladin Lv 60
    I too feel like if this were a situation where they asked everyone, except NINs, how would these changes benefit them

    I feel like NINs identity/presence watered down
    (13)

  3. #3
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hi - I don't play much NIN, but whenever I do play it, I end up thinking the same thing every time: I wish Forked/Fleeting Raiju were OGCD.

    Do NIN mains feel this way too? imo it feels really awkward having a movement ability on the global cooldown and even more awkward having to wait an entire global before you can start attacking again after zapping yourself into melee range.
    (8)

  4. #4
    Player
    Roquepo's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Pip O'connor
    World
    Lich
    Main Class
    Ninja Lv 90
    I'm personally OK with them being GCD and I think most of people who regularly play NIN do too, but it is true that there is a portion of NIN players that think that.

    If I had to speak for the majority on vibes alone I think most people like raiju as it is, but as long as a poll isn't made we cannot be sure for certain.
    (3)
    Last edited by Roquepo; 04-29-2022 at 05:07 AM.

  5. #5
    Player
    dadong's Avatar
    Join Date
    Jul 2021
    Posts
    19
    Character
    Eris Fittoa
    World
    Famfrit
    Main Class
    Ninja Lv 90
    If i had to take a guess, all the changes were made to accommodate DSW ultimate. a 1min raidwide would have made ninja's a bit too good in it with the amount of intermission phases.
    (2)

  6. #6
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dadong View Post
    If i had to take a guess, all the changes were made to accommodate DSW ultimate. a 1min raidwide would have made ninja's a bit too good in it with the amount of intermission phases.
    That seems to be the JP player base's take on the SAM changes, too.

    If that's the case, it's rather worrying for SE. Having to rush out controversial and damaging job changes because the super-high-end content they just developed doesn't work well with the current job design. Their obsession with "balance" and "meta" is going to hurt the game if they feel the need to have all jobs perfectly balanced across all types and phases of content, whether that means a loss of job individuality or limitations on the content they can develop.

    Goodbye, 60s burst windows. Goodbye, high burst damage and crit variance. You might be too good in one fight out of a hundred. Now every burst window is 120s and every GCD's potency looks the same just like RPR, MNK, or SMN. Balance is restored.
    (22)
    Last edited by YukiB; 04-29-2022 at 07:49 AM.

  7. #7
    Player
    Roquepo's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Pip O'connor
    World
    Lich
    Main Class
    Ninja Lv 90
    I highly doubt that they changed something that affects all levels of play just because Ultimate was about to hit.
    (2)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by YukiB View Post
    That seems to be the JP player base's take on the SAM changes, too.

    If that's the case, it's rather worrying for SE. Having to rush out controversial and damaging job changes because the super-high-end content they just developed doesn't work well with the current job design. Their obsession with "balance" and "meta" is going to hurt the game if they feel the need to have all jobs perfectly balanced across all types and phases of content, whether that means a loss of job individuality or limitations on the content they can develop.

    Goodbye, 60s burst windows. Goodbye, high burst damage and crit variance. You might be too good in one fight out of a hundred. Now every burst window is 120s and every GCD's potency looks the same just like RPR, MNK, or SMN. Balance is restored.
    Not to mention it’s ONE-SINGULAR FIGHT! It’s horribly and inorganic design to balance and hinder jobs for 1 fight that not even 50% of player will bother to do
    (14)

  9. #9
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Day.... when did endwalker come out?

    As somebody who isnt in endwalker yet. The more and more i lurk through these forums. The more i am convinced that every change the devs bring was never meant for the playerbase. It was all done to make the devs work easier.

    Saying it was for the players own good was just a scapegoat.
    (5)

  10. #10
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    In a way, yeah, you're right. The technical impact to the buttons I press is minimally changed. I no longer get to drift Mug for extra potency within Trick, and the priorisation of certain GCDs in odd/even Tricks has been adjusted.

    But the changes to Trick drastically affect how many other jobs play. I outlined in another thread what each job would feed into Trick (if trying to), and managed to come up with a decent chunk for each job -- even healers, who have been confined to a 2-button DPS rotation for about 3 years now.



    It also changes the nature of Ninja as a job. It used to have a lot in common with Bard and Dancer, the 'support' jobs, being a big buffer itself with lower personal damage. Now it buffs exactly the same amount as Red Mage, and is so overbuffed at the moment that it's easily the strongest thing out there.

    The question is...why? Ninja was already absurdly strong after the 6.08 buffs. It needed just a bit of a boost after the 6.05 changes, but it was otherwise perfectly fine. 6.08 overbuffed it, and then 6.1 overbuffed it again as compensation for taking away a huge amount of complexity from other classes, and fundamentally changing a core ability of Ninja.

    I'm not sure if this is true or not, so take it with a grain of salt, but I remember reading about an interview with Naoki Yoshida where he mused over how he thought the game might become boring if everything was moved to a two-minute window -- sometime in the SHB era? Endwalker still made the changes it did, though, and Ninja wasn't allowed to escape unscathed.

    I miss being able to call when my next Trick is up.
    (4)

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