As I wrote in the identical and still-active thread about Rescue in the healer forums…
Don’t stand in avoidable attacks that will one-shot you and I won’t have to Rescue you from them; it’s that simple really.
As I wrote in the identical and still-active thread about Rescue in the healer forums…
Don’t stand in avoidable attacks that will one-shot you and I won’t have to Rescue you from them; it’s that simple really.
I want you to know I snorted some water up my nose from laughing at this. Bless you, Theo. My nostrils are burning because of you.
On topic though: you can pry Rescue from my cold dead hands.
It's already got an insanely long cooldown, so it can hardly be used effectively to troll. Most deaths via Rescue are often unintentional due to poor timing of it or just good ol' server ticks screwing both Rescuer and Rescuee up. I'd rather have them improve it enough so that it doesn't result in accidental murders so often, than take a useful tool away entirely.
Healers are already gutted enough as is. Let's not take away even more things just because some people get mad about bad/troll-y Rescue use.
Why do I get his distinct feeling in my everything that I am going to lose my fricken Rescue soon. Can non healer mains stop wigging out and baby raging because they were troll rescued once? Just report then move on before we lose yet another unique skill on our brain dead boring role. Many thanks!
No. Just no. This sounds dreadfully fricken boring.. Oh look! Another button that functions identically to my fifteen other heal/shield/mit buttons! Yatta! You guys did it! Huzza no more fun for you.So people say if we get rid of rescue then we need a replacement. Instead of replacing it I say we just alter how it works. Instead of being able to physically move someone I say it just puts an "all or nothing" shield on them that lasts for only a few seconds...enough to RESCUE them from a mechanic. No damage...no debuff...they are immune for a few short seconds. The shield has no HP amount really...if they take 10 damage...the shield is gone...if 100k damage...the shield is gone. Have pretty much same recharge rate as a Benediction or something.
Am not repeating what I did in the other Rescue thread (yes.. there was other one already in the healer sub forum). Use this skill most frequently when I heal as do the friends. You may not use frequently or see it utilized frequently but I use it all the darn time. From yeeting others into the doom cleanse pads in WoD to swapping places using Icarus + Rescue.
I have been rescued out of something I couldn't get out of maybe 2 times.
I have been "rescued" when already safe and INTO AOE's, dropping platforms, and one kill mechanics more than I can count.
It's a nice idea, but I should have a say whether I want people to move me or not.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I'm more interested in how you can tell what those healer's thinking. Rescue has always been janky at best in its function. The built-in delay is what usually kills players outside misplaced Rescues (which really doesn't matter at that point because it's actually the target's fault for standing in bad and not getting out in time. Not even Rescue can save them beside giving the bad player a silver platter to blame the Healer for their death). This reason alone creates a higher than average skill ceiling for properly used Rescue, thus more susceptible to mistakes at the hands of inexperienced healers.
Also as a healer, I can kill off other players much better by intentionally not healing them and pretend to be tunnel visioning, misclicking, falling asleep, etc etc etc. Should we remove healers' healing spells and give it to everybody else now? (I mean they already sort of do that.. to an extent)
Last edited by Rein_eon_Osborne; 05-04-2022 at 10:47 AM.
I feel like half the time I get rescued by people it's because they're unaware that I have movement abilities to get out of that mechanic that looks like I'm in danger of being hit by; greeding casts with BLM's aetherial manipulation being the most common cause.
I do like using it to send a message if people are obviously clueless about how to handle a certain mechanic, though.
Last edited by KageTokage; 05-04-2022 at 11:24 AM.
I have it on an obscure spot of my castbars because it's so clunky to use, given the delay... and usually I'm way too busy trying to save my own arse to react in time for others.
You should have just said this. It is clearly the true problem you have with the skill. Don't weaken your argument with pretext.I have been rescued out of something I couldn't get out of maybe 2 times.
I have been "rescued" when already safe and INTO AOE's, dropping platforms, and one kill mechanics more than I can count.
It's a nice idea, but I should have a say whether I want people to move me or not.
The majority of healers who use Rescue are aware of the mechanics in the encounter. If you get rescued unexpectedly (which should be almost always), it's because you are in a bad spot. IOW, the healer is more aware of what is going on than you are.
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