Quote Originally Posted by Elesh View Post
My honest ideal would be to intertwine healing and dpsing together.
Well, i think that dps on its own on a healer generaly already does fine. Its usualy however that the moment a healer has to heal, its considered a negative thing, and overhealing on that considered even worse. The DPS focus is too excessive here. Giving heals compensation in dps to make their heals reduce the effective dps loss is a good way to negate that.

However, the other way around isnt. DPSing should not reward with even more healing, as that would amplify the issue and push the focus more to dps again, instad of pushing the focus to healing. If healing always has the same output. DPS is simply just its reward for efficient healing. If DPS becomes a key aspect for healing, then you essentialy are forced into dpsing more. Consistent healing however should be the key aspect. You want to push a focus towards keeping teammates at high health instead of just avoiding them to get killed at best.

oGCD heals are on that a safe thing as they dont disrupt the dps, and are effective. But also the most dull. So yes, intertwining is the best way to handle this.

But i think some DPS abilities should be tied towards the HP of teammates. If their HP is lower, your dps also will.