Quote Originally Posted by Silverbane View Post
Personal attacks on people with different likes than you won't convince them or SquareEnix of anything;
at least a few of us casual healers do care about maxing our DPS when we're not healing. That's part of the fun.

For some people "this isn't my preference" seems indistinguishable from "this is wrong and must be eliminated!"
It's an all-too-common affliction these days, and it's the opposite of productive.

Ultimately, it comes down to whether there's more people like me paying subscriptions for FFXIV than there are like you.
It's really not a personal attack.

Every player's enjoyment matters equally, but there's a difference in the understanding of the role between someone who's healed at all levels of content, casual, midcore, and hardcore, or who's been healing since SB, HW, or even ARR, and someone who's only healed casually, who's only started FFXIV recently, or who doesn't main healing. Who do you think has more creditable feedback?

Healing suffers a very unique issue where it's issues are not apparently to new, learning, casual, or flex healers because of how players engage with the responsibility of healing. Those types of players find lost HP scarier. They feel the adrenaline much more easily because they don't realize that no one will take damage for another 20 seconds. They're prone to overhealing out of fear of leaving someone unhealed and out of a lack of understanding on how the healing role is played. You know how frequently I encounter SCH and SGE players in things like trial roulette who cast Succor/E. Prognosis constantly? The thing about that is it makes healing more engaging even though it's terribly optimized.

It's only when you start learning how to improve that the reward for your skill is utter monotony. This makes it that much harder to give reasonable feedback at a low skill or casual perspective of healing. And it's not as though the majority of more experienced healers on the forums are advocating for things that harm casual players. On the contrary, the majority desire to raise the skill floor to make healing actually easier for new or casual healers while expanding on the gameplay for experienced healers to have fun in all levels of content.