Quote Originally Posted by GrimGale View Post
You are allowed to like the current state of healers. The issue comes when people give legitimate criticism of the current design and the response we get from other players is "Well, I like it so there is no need to even adress it."
It adds more insult to injury when the players that like the current design admit to not really caring for optimization or DPS or have no desire to learn their kits.

The biggest criticism the forums have for healers is "1 button nuke spam" during downtime. It's not the existence of downtime itself, it's not the classes being accessible or simple. It's the fact that any minimum amount of optimization with a healer rewards you with incredibly dull and repetitive gameplay.

This game has a leveling curve. Why on earth are we stuck with the same buttons from level 16 to level 90 to fill up 70-90% of our gameplay as healers.
Someone who uses the drive through isn't going to care what state the dining room is in for a fast food restaurant, but an ugly and/or dirty dining area will push away people that to go in and eat. Even though many big name fast food restaurants had high financial success, many of them still invested in cleaning up and stylizing their dining areas to attract more people.

If the responsibility of healing is the food and the dining area is the gameplay, casual players passing through the drive through won't care what you do with the interior as long as you don't tear down the building, but it will continue to drive away those of us who want to stay and sit for the food.