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  1. #1
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    A few things I would like to see changed for MCH making it less ping-punishing and a few other changes.

    Hypercharge: Now grants 5 bullets instead of a timer.

    Heat Blast: Now uses the bullets from Hypercharge. Instead of reducing cooldowns, it instead gives Aether Charged Ammunition at a rate of 1:1.
    The Aether Charged Ammunition can be used for a free Gauss Round/Ricochet.
    This change would mean you no longer have to weave inbetween each heat blast, but can still do it if you want to.

    Wildfire: Duration 15 seconds, explodes after being hit 6 times, now does AoE damage.
    Gives you more time to fully proc Wildfire and also makes it usefull during mob pulls in dungeons.

    Crowned Collider: Gone. When the Automaton Queen uses Pile Bunker it grants the MCH the Targer Locked status. This lets the MCH use the Marksman's Spite attack (similar to the PVP LB).
    As it is now, Crowned is the MCH's strongest attack bar Wilfire. But it's something that is done very passively by the mech. This change would instead let the MCH get the visual effect of the attack.

    Flamethrower: Share cooldown with Hot Shot, grants battery, same AoE as Bioblaster and applies a DoT. Hitting a target affected by Bioblaster causes an extra explosion to trigger for additional damage.
    (2)

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kisshu View Post
    A few things I would like to see changed for MCH making it less ping-punishing and a few other changes.

    Hypercharge: Now grants 5 bullets instead of a timer.

    Heat Blast: Now uses the bullets from Hypercharge. Instead of reducing cooldowns, it instead gives Aether Charged Ammunition at a rate of 1:1.
    The Aether Charged Ammunition can be used for a free Gauss Round/Ricochet.
    This change would mean you no longer have to weave inbetween each heat blast, but can still do it if you want to.

    Wildfire: Duration 15 seconds, explodes after being hit 6 times, now does AoE damage.
    Gives you more time to fully proc Wildfire and also makes it usefull during mob pulls in dungeons.

    Crowned Collider: Gone. When the Automaton Queen uses Pile Bunker it grants the MCH the Targer Locked status. This lets the MCH use the Marksman's Spite attack (similar to the PVP LB).
    As it is now, Crowned is the MCH's strongest attack bar Wilfire. But it's something that is done very passively by the mech. This change would instead let the MCH get the visual effect of the attack.

    Flamethrower: Share cooldown with Hot Shot, grants battery, same AoE as Bioblaster and applies a DoT. Hitting a target affected by Bioblaster causes an extra explosion to trigger for additional damage.
    Definitely agree, no class should ever be punished for ping, only for bad play.

    I had 4 charges on a 20 second timer or so for consistensy with other classes like Warrior's new Inner Release or Reaper's Enshroud gauge, so somewhat on the right idea.

    Hmm, I could see something like that if it could stack for some time actually...like getting up to 4 free stacks maximum to unload at will on top of the cooldown, although I do at least like having 2 charges minimum to avoid overcapping.

    My document also did that but instead of 6 times, I had it more like 3 or 4 so you don't have to use Heat Blast to trigger it within a reasonable time, and so that Blast Charge was still viable for use. Having AoE damage though is something we should already have so it's a little curious how we haven't had it yet...

    I could see the Collider change, but I keep it to requiring 100 Battery solely to avoid having to spend at 50 or else it's nonoptimal, the 100 Battery for 1 charge makes it easy to use twice in a row at full power(2 max charges to unload with Marksman's after all) makes for some freedom. That's really it though.

    I don't really want it to share with Hot Shot but to be a thing of its own personally. It is an interesting bit of interaction but the buff method or making it a stacking dot makes it more viable for single target and groups.

    These ideas aren't ones I'm 100% opposed to though, if they did any of these that would already be a step in the right direction.
    (0)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    53
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kisshu View Post
    A few things I would like to see changed for MCH making it less ping-punishing and a few other changes.

    [...]

    Crowned Collider: Gone. When the Automaton Queen uses Pile Bunker it grants the MCH the Targer Locked status. This lets the MCH use the Marksman's Spite attack (similar to the PVP LB).
    As it is now, Crowned is the MCH's strongest attack bar Wilfire. But it's something that is done very passively by the mech. This change would instead let the MCH get the visual effect of the attack.
    Not gonna touch on all of these, though I love the idea of WF having a longer duration and auto-proccing after 6 GCDs. I don't know that I'd enjoy ammo back in any form, I kinda like the way Heat Blast works compared to Stormblood MCH.

    That all being said, I absolutely adore this idea for a Collider replacement. The AI for Queen is too buggy to be reliable and tying so much of our potency to it is poor design. Being able to control our burst like this would do wonders for playability, and I also agree with MikoRemi that we would need to force its use to 100 charge to make it balanceable.

    Ideally, to fix Queen itself, I'd love it if pressing the summon button put a Debuff on the target called Magitech Focus or something and that designated what target our bot was attacking. We could then re-press the summon button to swap targets if needed, but otherwise it would keep its attacks on the Focused target.
    (0)

  4. #4
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Remarus View Post
    I don't know that I'd enjoy ammo back in any form, I kinda like the way Heat Blast works compared to Stormblood MCH.
    The idea of the ammo system would be to make it a stack system similar to what DRK got recently instead of a duration. It would make it a bit more forgiving in some situations such as boss 4 in the new 24-raid where it becomes untargetable for a brief second when doing the dash attack.
    It would function just like the current version, 5 shots that only works with Heat Blast.
    (0)

  5. #5
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Remarus View Post
    Not gonna touch on all of these, though I love the idea of WF having a longer duration and auto-proccing after 6 GCDs. I don't know that I'd enjoy ammo back in any form, I kinda like the way Heat Blast works compared to Stormblood MCH.

    That all being said, I absolutely adore this idea for a Collider replacement. The AI for Queen is too buggy to be reliable and tying so much of our potency to it is poor design. Being able to control our burst like this would do wonders for playability, and I also agree with MikoRemi that we would need to force its use to 100 charge to make it balanceable.

    Ideally, to fix Queen itself, I'd love it if pressing the summon button put a Debuff on the target called Magitech Focus or something and that designated what target our bot was attacking. We could then re-press the summon button to swap targets if needed, but otherwise it would keep its attacks on the Focused target.
    Honestly I just wish they made the AI only target whatever you are attacking and swap accordingly. Although swapping would be somewhat rarer with the introduction of Bishop/King, but regardless I’m still surprised the AI doesn’t already just work like that. Ammo would be a bit much, I would like Reload to come back just for cosmetic animations though. I remember when Revolver of the Wanderer was more special…
    (0)
    *Job effectiveness will vary depending on player skill