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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikoRemi View Post
    I suppose so, but the turrets are in a tricky role because any other debuff is tricky to add with the current SE thought process even if personally I wouldn't mind the Vuln Up from before returning to make Battery super powered. Beyond that though, I did already put in that if Rook/Queen got AoE as part of the attacks, fair enough I suppose but I still pine for the Rook and Bishop combo really.

    It's already been reinforced since long ago. Healers are expected to do damage as much as they heal. Tanks are expected to do damage as much as they tank. DPS are expected to double down on damage. It hasn't changed for years, and honestly it shouldn't. How damage is applied is one thing, but at the end of the day, damage is kind of expected as an end goal for damage skills.
    You must think outside the "damage" box. And that's the utility territory. Many good abilities had "meme" side effect but turned out to be extremely strong.

    For the sake of simplicity, let's go with this rule:
    Rook and Bishop deals same damage except Bishop is AoE with a fall off.

    Example 1:
    When the rook attacks, it also grants a strong 30s shield to the target's target.
    When the bishop attacks, it grants a smaller 30s shield to allies around.

    With this case, your fight knowledge will help the team survival.

    Example 2:

    Rook grants close allies bonus movement speed.
    Bishop grants allies running towards it movement speed.

    There are many cases where you would consider one or another.
    Movement speed is strong, Expedient proved that.

    You can give turrets many "bonus" effect, you will play your turret for damage, but no one would turn down extra bonuses, especially during every 60s windows.

    Thought, In my fair opinion, if Bishop is back I would prefer if it was just a cooldown and Bishop would shield allies around it.
    (0)

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    You must think outside the "damage" box. And that's the utility territory. Many good abilities had "meme" side effect but turned out to be extremely strong.

    For the sake of simplicity, let's go with this rule:
    Rook and Bishop deals same damage except Bishop is AoE with a fall off.

    Example 1:
    When the rook attacks, it also grants a strong 30s shield to the target's target.
    When the bishop attacks, it grants a smaller 30s shield to allies around.

    With this case, your fight knowledge will help the team survival.

    Example 2:

    Rook grants close allies bonus movement speed.
    Bishop grants allies running towards it movement speed.

    There are many cases where you would consider one or another.
    Movement speed is strong, Expedient proved that.

    You can give turrets many "bonus" effect, you will play your turret for damage, but no one would turn down extra bonuses, especially during every 60s windows.

    Thought, In my fair opinion, if Bishop is back I would prefer if it was just a cooldown and Bishop would shield allies around it.
    It is an angle to take yes, although it does become closer in support to the other Physical Ranged which could potentially make the damage output lower as a result. It certainly is an interesting path to take and doesn’t make things overly complicated admittedly although I am still trying to make sure Machinist comes as the big damage dealer…just a fair one.

    This still does mean Bishop returns as the AoE turret though which was already the proposed idea. I mostly just kept the support effects off just in case but if it wouldn’t change much I’d take whatever buff is given since it’s welcome. Just have to be a little careful not to be overly strong in support and end up dunking on Bard and Dancer too hard. That’s my only real concern. If Bishop returned as a cooldown then the support effect would have to be considered for that instance too, although at that point it just sounds like an animation replacement for Tactician or Peloton.
    (0)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikoRemi View Post
    It is an angle to take yes, although it does become closer in support to the other Physical Ranged which could potentially make the damage output lower as a result. It certainly is an interesting path to take and doesn’t make things overly complicated admittedly although I am still trying to make sure Machinist comes as the big damage dealer…just a fair one.

    This still does mean Bishop returns as the AoE turret though which was already the proposed idea. I mostly just kept the support effects off just in case but if it wouldn’t change much I’d take whatever buff is given since it’s welcome. Just have to be a little careful not to be overly strong in support and end up dunking on Bard and Dancer too hard. That’s my only real concern. If Bishop returned as a cooldown then the support effect would have to be considered for that instance too, although at that point it just sounds like an animation replacement for Tactician or Peloton.
    Dancer is supposed to be the big support and remains higher than MCH.
    RDM also has stronger res and Magick Barrier on top of Addle but is higher than SMN.
    Support = Less damage isn't true.

    I think you missread me. In what examples I provided, Bishop and Rook have both the same DPS output on a single target.
    Only their side bonuses changes, meaning in AoE situation you would always consider Bishop, but in Single Target situations, there is a small additional layer to think about.
    Your DPS will not suffer if you make the bad decision but your team will appreciate it.
    (1)

  4. #4
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Dancer is supposed to be the big support and remains higher than MCH.
    RDM also has stronger res and Magick Barrier on top of Addle but is higher than SMN.
    Support = Less damage isn't true.

    I think you missread me. In what examples I provided, Bishop and Rook have both the same DPS output on a single target.
    Only their side bonuses changes, meaning in AoE situation you would always consider Bishop, but in Single Target situations, there is a small additional layer to think about.
    Your DPS will not suffer if you make the bad decision but your team will appreciate it.
    And that's an issue with the balancing. Summoner and Dancer are supports yes but you have to account for how much simpler they are than the alternatives(namely Red Mage and Bard). The whacky balancing is a whole other issue versus the intent. Generally it's usually the simpler the class and the more support they have, the weaker they'll be. If it's a complex class with slight support(Reaper/Monk), it'll still be higher. If it's a high support and complex...well we saw that with Summoner going super high up in the charts and that wasn't exactly the intention given how it had to be changed over and over again. That's why the innate lack of support on Black Mage and Samurai is what is supposed to shoot either of them to the highest or second highest DPS, lack of support. Of course given how weird the balancing is between the jobs now...well it leads to this sort of thing where Red Mage is somehow quite powerful nowadays for what it is when it used to be the weakest in Stormblood because of how overly powerful the support kit was.

    Oh I see. I suppose it could work but at that point that's changing the turrets and the upgrades entirely. I guess it wouldn't hurt too much though so I'll just say it's a side path that I don't mind if it goes that way. Whether it's keeping it simple like the old days but keeping the upgrade with the automatons in mind, or changing the turrets elsewhere, it's at least something.
    (1)
    *Job effectiveness will vary depending on player skill