You must think outside the "damage" box. And that's the utility territory. Many good abilities had "meme" side effect but turned out to be extremely strong.
For the sake of simplicity, let's go with this rule:
Rook and Bishop deals same damage except Bishop is AoE with a fall off.
Example 1:
When the rook attacks, it also grants a strong 30s shield to the target's target.
When the bishop attacks, it grants a smaller 30s shield to allies around.
With this case, your fight knowledge will help the team survival.
Example 2:
Rook grants close allies bonus movement speed.
Bishop grants allies running towards it movement speed.
There are many cases where you would consider one or another.
Movement speed is strong, Expedient proved that.
You can give turrets many "bonus" effect, you will play your turret for damage, but no one would turn down extra bonuses, especially during every 60s windows.
Thought, In my fair opinion, if Bishop is back I would prefer if it was just a cooldown and Bishop would shield allies around it.



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