Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 57

Hybrid View

  1. #1
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    I'm fine with machinist as is. Mostly just want to have charges instead of a timer for the overcharge for all the same reasons dark knight hated blood weapon before fix.
    I mainly just want more than that though, personally that kind of change should be coming as is but after that, I’d rather not settle for scraps.
    (0)
    *Job effectiveness will vary depending on player skill

  2. #2
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    164
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    because of SE recent class changes, im here to say i do not want them to change the combo to blast charge in pve that sounds horrible. all mch needs is hypercharge stacks and probably utility because phys range black mage dps will never happen.
    (1)

  3. #3
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by seolhyun View Post
    because of SE recent class changes, im here to say i do not want them to change the combo to blast charge in pve that sounds horrible. all mch needs is hypercharge stacks and probably utility because phys range black mage dps will never happen.
    In the document I have stated I wanted it slightly above Reaper so by default I never want Black Mage damage for MCH. Secondly, the change from the document would work well, if all they did was change the combo to Blast Charge and nothing else, that would be extremely dense.

    Having a bit of interesting gameplay with utility and a better damage boost is what I’m aiming for.
    (0)
    *Job effectiveness will vary depending on player skill

  4. #4
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Well, it looks like Machinist is getting looked at after all!
    Can only hope they pull a little more from the doc!
    (0)
    *Job effectiveness will vary depending on player skill

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MikoRemi View Post
    Well, it looks like Machinist is getting looked at after all!
    Can only hope they pull a little more from the doc!
    Flamethrower needs looked at next. It's useless right now.

    Let it be an AoE spender for the battery gauge, balance accordingly. At least then it will have some use in dungeons.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    It's a small step, but I love this band-aid "fix" until 7.0 where can come bigger reworks. Aside from the WF being 12 seconds instead of 10 I want them to make Queen more than.. press button and forget, but yeah glad they're looking, hopefully we get bigger changes in 7.0 (since they don't do big reworks mid xpac apparentely)

    I am fine with Flamethrower but I wouldn't mind them changing, like Deceptus said to be AoE spender for battery (or make automaton deal some aoe shockwaves around it, idk)

    Anyway, just commenting mostly to be thankful and hope they change the WF in the upcoming .35 or hotfix.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5