I mainly just want more than that though, personally that kind of change should be coming as is but after that, I’d rather not settle for scraps.
*Job effectiveness will vary depending on player skill
Honestly I just wish they made the AI only target whatever you are attacking and swap accordingly. Although swapping would be somewhat rarer with the introduction of Bishop/King, but regardless I’m still surprised the AI doesn’t already just work like that. Ammo would be a bit much, I would like Reload to come back just for cosmetic animations though. I remember when Revolver of the Wanderer was more special…Not gonna touch on all of these, though I love the idea of WF having a longer duration and auto-proccing after 6 GCDs. I don't know that I'd enjoy ammo back in any form, I kinda like the way Heat Blast works compared to Stormblood MCH.
That all being said, I absolutely adore this idea for a Collider replacement. The AI for Queen is too buggy to be reliable and tying so much of our potency to it is poor design. Being able to control our burst like this would do wonders for playability, and I also agree with MikoRemi that we would need to force its use to 100 charge to make it balanceable.
Ideally, to fix Queen itself, I'd love it if pressing the summon button put a Debuff on the target called Magitech Focus or something and that designated what target our bot was attacking. We could then re-press the summon button to swap targets if needed, but otherwise it would keep its attacks on the Focused target.
*Job effectiveness will vary depending on player skill
Well, it looks like Machinist is getting looked at after all!
Can only hope they pull a little more from the doc!
*Job effectiveness will vary depending on player skill
Flamethrower needs looked at next. It's useless right now.
Let it be an AoE spender for the battery gauge, balance accordingly. At least then it will have some use in dungeons.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's a small step, but I love this band-aid "fix" until 7.0 where can come bigger reworks. Aside from the WF being 12 seconds instead of 10 I want them to make Queen more than.. press button and forget, but yeah glad they're looking, hopefully we get bigger changes in 7.0 (since they don't do big reworks mid xpac apparentely)
I am fine with Flamethrower but I wouldn't mind them changing, like Deceptus said to be AoE spender for battery (or make automaton deal some aoe shockwaves around it, idk)
Anyway, just commenting mostly to be thankful and hope they change the WF in the upcoming .35 or hotfix.
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