
Originally Posted by
HyoMinPark
Most of the healing requirements come in the form of huge raidwides that require multiple types of mitigation (e.g., tank mitigations like Reprisal, Heart of Light, Dark Missionary, Passage, or Divine Veil; DPS mitigations like Addle/Feint, Samba/Troubadour/Tactician, and Magic Barrier; sometimes GCD shields or other healer mitigations like Sacred Soil, Kerachole, Holos, or Temperance) in order to reduce the overall damage, and therefore allow things like HoTs and oGCDs to tick the party up. I’d say that Ultimate healing relies more on your party using proper mitigations, since missing just one can sometimes outright kill you. For reference, one of our tanks missed their Reprisal last night, and myself, my cohealer, and our physical ranged all died due to damage variance (I have a little over 56,000 HP in there with food, and took a little over 58,000).
So far in DRU, I am casting safety shields sometimes while the bosses are actively targetable—but otherwise, most of my GCD shielding is during downtimes. My primary healing is coming from my oGCDs and Pneuma. My cohealer is using GCDs (AST), usually with Neutral Sect active for that mitigation I mentioned above. We’ve already mapped out our mitigation and big heals for Phase 1 and most of Phase 2 in a spreadsheet, so we don’t trip over each other and end up without a valuable resource during a critical moment. If party mitigation is on point, we don’t have to do too much extra healing outside of our healing plan. Honestly, I find that aspect of healing extremely fun. I like the planning a lot.