Quote Originally Posted by LalaLlama View Post
Snip.
I don't really think they should look into speeding up the MSQ, not unless they intend on doing a rework on ARR... That being said I think the correct -- Or better course of action for that matter -- Would be to develop more meaningful open-world content, something that can bring players together regardless of their level, or progress in the MSQ, open-world dungeons of sorts that scale to the level of the zone/area would be fantastic, especially if they can give apt rewards for it. That way players can always get involved in something. Regardless of the pacing of the story, whether it be slow or fast, is still plagued with the fundamental issues in that there's a lack of support or encouragement for substantial/significant grouping up and socializing, which is an integral part of an MMO, especially one to leave a good starting impression. Heck even expanding some of the newer systems like Gemstones into the older zones would do well in breathing some life into the game.

TL;DR: I don't think speeding up the MSQ resolves the fundamental issues that people actually have and they should invest in something that breathes life into older content and zones, as opposed to them being a barren husk. Speeding up the MSQ would be a constant and ongoing endeavour that eventually seeps to the degree that it detracts from some of the more important world-building quests to accommodate people getting to relevant levels as quickly as possible. They would do themselves justice if they can develop something that makes lower-level zones more relevant even to higher-level players all the same. The shameful part is, that many of these systems which can be utilized to make this effective already exist within the game.

Don't get me wrong, it absolutely would bring more players to the game, or at the very least prolong their interest, but the method of speeding MSQ is akin to a band-aid on a fairly deep issue.