I love pineapple on pizza. Fight me.
I love pineapple on pizza. Fight me.
Pineapple, ham, and jalapeno pizza, mmmmmmmmm.
やはり、お前は……笑顔が……イイ



Skiros is always right. :3
Cheers


I have a lot of these.
The game has become too focused on its story that all other forms of its content have become lacking. ShB had very little content if you didn't like bozja and endwalker is looking to have even less to do, and what is there isn't very unique and is more just eye candy/aesthetic overload.
The game is also becoming too easy, almost every class is ridiculously simple and easy to play now and classes within the same role are also very samey in what they offer and their playstyle for the most part. I knew it was a bad sign when they made dancer, the easiest class in the game, even simpler when endwalker came out.
Stormblood was a fine expansion when it was current, eureka sucked but the story had enjoyable characters and the class design was at its peak back then and has only been downhill since.
Turn 13 is the best raid encounter ever made. This may be nostalgia but I'll never forget clearing it in 2.0.
Dungeons in this game suck. Every last one of them, and they always have. Though they were actually better in a realm reborn compared to today, I'd say, as they actually had variance between them and could tell them apart beyond aesthetics. Now every dungeon is just hallways with mechanicless trash and 3 bosses each, and old dungeons are so nerfed both directly and indirectly that they bore you to tears. Wish the team would be creative with its dungeons.
Blue mage is the epitome of a waste of time for both the devs and for the players, and I believe the resources used to make it should have either been spent making it a real class (no, it's not impossible), or put into making actual content.
Just the ones off the top of my head. Also, the Hrothgar and Viera situation is unacceptable.
Last edited by FoxyAreku; 05-01-2022 at 03:01 AM.
more buttons doesnt necessarily make something interesting or fun when fewer buttons will suffice.
plenty of examples of this but reapers soul slice and soul scythe. they share a recast timer, so why do they need to be separate abilities? Just keep the aoe one, buff its potency to match the ST one, and give it damage falloff past primary target the way they did with communio.
same deal with shadow of death and whorl of death
almost any of the melee dps's combo chains. you never want to press a button out of sequence, why dont they just consolidate combo chains into one button and have them update as their combo actions become available like it does in pvp (sorry monk, this wouldnt do anything to help you in pve). dragoon could save 6 keybinds just by collapsing its ST combo into true thrust and its aoe combo into doom spike.
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