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  1. #1
    Player
    NadienKirisame's Avatar
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    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sephrick View Post
    Okay, here's my suggestion on how to make everyone happy:

    Open world

    The problem I've most witnessed people complain about in regard to having events focused in the open world, especially endgame, is situations of monopolization.

    People don't want to be handed things, the just want a fair shake at them without other players stepping on their toes. Sky was great in theory, but it quickly turned into a voke macro showdown with RMT bots included.

    Bounty System

    I think a good way to keep any one mob from being a claim fest would be to remove the drops from the mobs themselves.

    At this point it would be a two-fold endeavor. The Grand Companies have heard that there are schematics hidden in ruins around Eorzea for ancient and powerful equipment. However, recent events have awoken powerful monsters and they are terrorizing the land. Because of this, the Companies must focus their full attention on the beasts and ignore what could be a wild chocobo chase.

    Expedition Forces

    At a certain rank, the Grand Company has enough trust in you to divulge the location of known ruins. If you're so inclined, you can investigate. These are seperate zones, but not instances. Their only requirement for entrance is being of a certain rank. After all, even access to Sky was contingent on story progression.

    These open world areas are full of dangerous foes and pitfalls. It's up to the player to explore and discover where the schematics are located. Ultimately, they're a drop from a boss like abjurations in Sky. The schematics are U/U.

    Bounty Points

    So you've found some schematics. Or you just want to help fight the good fight.

    Either way, the Companies' master craftsmen can't be bothered with the schematics when they're so busy churning out equipment and supplies for soldiers to take on these new beasts roaming the land.

    The Grand Companies are willing to make a deal, they'll get you the attention of their master craftsmen if you aid in the battle against the roaming NMs.

    Each time a player participates in a kill on an NM, they get a certain amount of "Bounty Points." These can be accumulated for the big prize or, for those not interested in the schematics, for Company Seals.

    Instances

    Some people just want to schedule an LS event and play on their own schedule, this should be tailored to them.

    The Base Item

    The story is short and sweet: Grand Companies aren't the only citizens of Eorzea aware of the schematics. It is rumored that the Beast Tribes of Eorzea have been creating weaponry based on their own versions of the same schematics.

    In each of the strongholds is an entrance to an instanced raid. The Amalj'aa Armory, the Kobold Foundry and the Ixali Floating Keep.

    These raids eventually lead to a battle against a boss who drops a weaker version of the open world items.

    The Upgrade

    Garlean Magitek can do many wonderous things, including enhance weaponry of a specific design.

    Players can partake in difficult instanced raids on Garlean outposts in search of a functioning one-time-use piece of Magitek that will upgrade their specific equipment to the Open World version.

    Conclusion

    There's a balance in all of this. In the open world, you're not guaranteed a chance at the fight, but when you get claim and win you at least make some form of personal progress. In the instances your guaranteed a chance at the battle on your own schedule, but drop rates are low and require getting two specific drops per item.

    Ideally, both would be designed to take about the same amount of time. But both are influenced by luck. In the open world, a player may never get in on a kill or could just be around for all of them. The instances could go over like Dynamis -- I know people who head RDM hats hitting the ground whereas my LS saw three drop in as many years.

    This all leaves it up to the player to chose. There's plenty in the open world to explore and even terrible beasties to bump into.

    Everyone can choose their own path to the same items while still having to put in a significant amount of time.
    Interesting but I sort of see a problem with this. Why do the raids to get the weak gear to then have to do more raids to make them as good as the open world stuff when you can get a bunch of people together and just zerg-fest easy kill the open world and get the best gear? Of course it goes the other way as well... why do the open world stuff if the best of the best gear comes from raids.

    Really there is almost no way to make both parties of this happy and in the end more then likely neither side will give way to the other or try to see eye to eye. You could make it to where raids drop the best of the best gear and that open world drops stuff equal to it but must be made by a crafter so the open world people have to kill x NMs to get the drops needed to make the items... Who know as I said you humans will fight each other about such things till the end of time.

    I would love for you all to prove me wrong but I am sure you can't can you? oooo a challenge!

    The cat is bemused =-.-=
    (0)

  2. #2
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by NadienKirisame View Post
    Interesting but I sort of see a problem with this. Why do the raids to get the weak gear to then have to do more raids to make them as good as the open world stuff when you can get a bunch of people together and just zerg-fest easy kill the open world and get the best gear? Of course it goes the other way as well... why do the open world stuff if the best of the best gear comes from raids.

    Really there is almost no way to make both parties of this happy and in the end more then likely neither side will give way to the other or try to see eye to eye. You could make it to where raids drop the best of the best gear and that open world drops stuff equal to it but must be made by a crafter so the open world people have to kill x NMs to get the drops needed to make the items... Who know as I said you humans will fight each other about such things till the end of time.

    I would love for you all to prove me wrong but I am sure you can't can you? oooo a challenge!

    The cat is bemused =-.-=
    Mainly I was just trying to come up with a way to make instances take as long as open world stuff without too low of a drop rate.

    Plus, the caveat is in the open world everyone is making progress whereas in instances fewer people of your group will have items but you'll be "playing the game" on your own schedule.

    At the end of the day, Yoshida said the game will focus on instances. And that's why I'm still here. I had my fill of open world claim fests. If that's what I wanted, I'd go find a game with that instead of trying to force it elsewhere. It'd be like going to the Skyrim forums and pOsting "Why no guns, lulz?"

    I know my idea wasn't perfect. But it was an attempt at common ground. And both paths have balanced positives and negatives while remaining unique experiences.

    Of course the simplest dilution is to make a raid version of each open world dungeon and make two versions of the same reward that are identical accept for their name so that open world people can gloat that they have the "non-instance version."
    (3)

  3. #3
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sephrick View Post
    Mainly I was just trying to come up with a way to make instances take as long as open world stuff without too low of a drop rate.

    Plus, the caveat is in the open world everyone is making progress whereas in instances fewer people of your group will have items but you'll be "playing the game" on your own schedule.

    At the end of the day, Yoshida said the game will focus on instances. And that's why I'm still here. I had my fill of open world claim fests. If that's what I wanted, I'd go find a game with that instead of trying to force it elsewhere. It'd be like going to the Skyrim forums and pOsting "Why no guns, lulz?"

    I know my idea wasn't perfect. But it was an attempt at common ground. And both paths have balanced positives and negatives while remaining unique experiences.

    Of course the simplest dilution is to make a raid version of each open world dungeon and make two versions of the same reward that are identical accept for their name so that open world people can gloat that they have the "non-instance version."
    Oh I liked the idea and I thought it was very good and also you may be right that they will need to make 2 versions of the same instance to make both sides of this happy... It is just interesting how many of the people on both sides will not stop and try to think of something like you did to make a good system for both parties to get the gear and be happy and have lots of content...

    The cat is bemused =-.-=
    (0)