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  1. #1
    Quote Originally Posted by Vaen View Post
    Well, the only reason it's not popular is because people outlevel it so fast. It's a really beautiful and fun dungeon, I still go back there sometimes on my lower level jobs.
    He's just digging very hard. The only reason it wasn't popular is because most of the player base was already 50 and maxed out bytime it was released.

    If it was released in 2010, you can bet it would have been the most popular place as it would have supplemented guildleves very well.
    (4)

  2. #2
    Player
    Moiren's Avatar
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    Moiren Houl
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    Quote Originally Posted by Vaen View Post
    Well, the only reason it's not popular is because people outlevel it so fast. It's a really beautiful and fun dungeon, I still go back there sometimes on my lower level jobs.
    I 100% agree.
    Shposhae is one of the best made things in FFXIV. Keys, chests, mob spawn conditions, etc... It's like Strongholds should have been.
    (5)
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  3. #3
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    Quote Originally Posted by Wolfie View Post
    Yeah, Shposhae was so popular as an outdoor dungeon.
    You have to argue with everything I say don't you..
    (4)

  4. #4
    Player Jynx's Avatar
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    Jynx Masamune
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    Quote Originally Posted by Wolfie View Post
    Yeah, Shposhae was so popular as an outdoor dungeon.
    Would it have been anymore popular as a instance? Look at Toto-rak I'm sure more people accidentally wander into Shposhae than people even conjure the thought of visiting Toto-rak (Aside from farming seals).

    Low level content has been almost instantly obsolete due to the rediculous level curve of...nothing. Everyone is at 50 so fast the point of sub-50 gear/content is moot.

    So I don't see the point your trying to make.

    Give us a rank 50 open dungeon (Like the strongholds but larger less packed every 2 steps) and more interactivity and I'm sure you would see more than a few people stumble into it.
    (2)

  5. #5
    Player
    Viritess's Avatar
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    Viritess Vonschalt
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    Quote Originally Posted by Jynx View Post
    Would it have been anymore popular as a instance? Look at Toto-rak I'm sure more people accidentally wander into Shposhae than people even conjure the thought of visiting Toto-rak (Aside from farming seals).

    Low level content has been almost instantly obsolete due to the rediculous level curve of...nothing. Everyone is at 50 so fast the point of sub-50 gear/content is moot.

    So I don't see the point your trying to make.

    Give us a rank 50 open dungeon (Like the strongholds but larger less packed every 2 steps) and more interactivity and I'm sure you would see more than a few people stumble into it.
    If i may, as a player who has only been playing for around 3 weeks, i wandered into a few open world dungeons. Shpo being one (and the first) of them as i was directed by a quest. I was kinda excited, though a lil underleveled i decided to give it a shot, and slowly worked my lancer way through bit by bit. It was fun, fighting my way through, running away screaming as too many crabs aggroed. and finally dying a bit into the second level.

    What i enjoyed was sifting my way through with out directions, without expectations of an end point. Without zoning in and bypassing the trip there, or just seeing a cave in the distance and finding more then i bargained for (though they are marked on the map which is somewhat a spoiler but thats ok.)

    Maybe its because many people in this thread have done it before, so the only remaining options to discuss is zerg fest spawn camping or instanced loot running, i don't know. But the value i see in having some open world dungeons is having a cave opening with no gate keeper giving it away. Had friends been made, maybe i could have called them and explored with them. But i just HAD to see.

    I was thrilled for an out of the blue, no expectations of any real gain, adventure filled dungeon crawl.

    So with that said, i don't think open dungeons should have the best loot. i don't much belive they should even have equal loot, i think their value can be in their extencive depth, lacking a time limit. Perhaps containing interesting puzzles to be solved. But most of all, for the adventurous folks like me who just have to see how far this cave goes.
    (7)

  6. #6
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Quote Originally Posted by Viritess View Post
    If i may, as a player who has only been playing for around 3 weeks, i wandered into a few open world dungeons. Shpo being one (and the first) of them as i was directed by a quest. I was kinda excited, though a lil underleveled i decided to give it a shot, and slowly worked my lancer way through bit by bit. It was fun, fighting my way through, running away screaming as too many crabs aggroed. and finally dying a bit into the second level.

    What i enjoyed was sifting my way through with out directions, without expectations of an end point. Without zoning in and bypassing the trip there, or just seeing a cave in the distance and finding more then i bargained for (though they are marked on the map which is somewhat a spoiler but thats ok.)

    Maybe its because many people in this thread have done it before, so the only remaining options to discuss is zerg fest spawn camping or instanced loot running, i don't know. But the value i see in having some open world dungeons is having a cave opening with no gate keeper giving it away. Had friends been made, maybe i could have called them and explored with them. But i just HAD to see.

    I was thrilled for an out of the blue, no expectations of any real gain, adventure filled dungeon crawl.

    So with that said, i don't think open dungeons should have the best loot. i don't much belive they should even have equal loot, i think their value can be in their extencive depth, lacking a time limit. Perhaps containing interesting puzzles to be solved. But most of all, for the adventurous folks like me who just have to see how far this cave goes.
    This this this, and more this's.

    For everyone who has voted to make FFXIV a purely instanced MMORPG, regret will inevitably come as we have dozens of instanced raids that have the same mechanics, same layouts, and same copy+pasted zones. No sense of adventure, just log in, do your raids, log back out and wait for timers to clear (if indeed timers are viable)

    While I sincerely do want people to enjoy instanced raids if they so choose to go that route; The ones of us who just like dungeon crawls and sheer exploring with no real goal in sight, dont limit us to 100% pure instanced raids. FFXI prevailed because people could get lost in the game. I got lost in FFXIV for about 6 hours for AF, now I'm out of things to do again.

    I truly hope SE hear all of us who are shouting for a non-instanced, open world MMORPG environment. Because unfortunately if this game takes the route of implenenting all raids in an instanced environment, then I will just have to find myself a new game. Judging on current subscription levels also, I think an epic Open World environment might do them good.

    Just my 2 cents.
    (2)
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  7. #7
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    Quote Originally Posted by Viritess View Post
    If i may, as a player who has only been playing for around 3 weeks, i wandered into a few open world dungeons. Shpo being one (and the first) of them as i was directed by a quest. I was kinda excited, though a lil underleveled i decided to give it a shot, and slowly worked my lancer way through bit by bit. It was fun, fighting my way through, running away screaming as too many crabs aggroed. and finally dying a bit into the second level.

    What i enjoyed was sifting my way through with out directions, without expectations of an end point. Without zoning in and bypassing the trip there, or just seeing a cave in the distance and finding more then i bargained for (though they are marked on the map which is somewhat a spoiler but thats ok.)

    Maybe its because many people in this thread have done it before, so the only remaining options to discuss is zerg fest spawn camping or instanced loot running, i don't know. But the value i see in having some open world dungeons is having a cave opening with no gate keeper giving it away. Had friends been made, maybe i could have called them and explored with them. But i just HAD to see.

    I was thrilled for an out of the blue, no expectations of any real gain, adventure filled dungeon crawl.

    So with that said, i don't think open dungeons should have the best loot. i don't much belive they should even have equal loot, i think their value can be in their extencive depth, lacking a time limit. Perhaps containing interesting puzzles to be solved. But most of all, for the adventurous folks like me who just have to see how far this cave goes.
    You FOOL. Your not allowed to have fun in these dungeons, or anywhere in this game that is not instanced. The hatefull, misinformative, instance nazi's like Sephrick deman it.
    (0)

  8. #8
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Quote Originally Posted by Coglin View Post
    You FOOL. Your not allowed to have fun in these dungeons, or anywhere in this game that is not instanced. The hatefull, misinformative, instance nazi's like Sephrick deman it.
    Wow, ok. I have to laugh at this. All the people posting in this thread and you single out the one person who has suggested multiple ways to make both sides happy?

    I'm not saying instance the entire game. I've been saying exactly what Viritess said; keep the world open, just put the best loot in instances.

    But your post is a prime example of the ear-plugged shield banging going on in this thread. It's like a bunch of dogs barking because someone is too close to what they perceive as their territory.

    I am in no way saying there shouldn't be open areas to explore. Only that there shouldn't be archaic claim wars as the main endgame activity.

    Again, gathering, crafting, questing, random events like Garlean assaults, Grand Company leves, chocobo escorts, Hamlet Defense, seasonal events, leveling and various social activities should all take place in an open and living world.

    Endgame should be in instances because when you coordinate a dedicated group of people -- or even organize a random shout group -- you shouldn't ever be locked out of content because a different group got to it first. I pay the same $10 that other group does, why should I not get to play?

    That's all anyone has been saying. The entire world isn't being instanced.

    To be honest, you couldn't have picked a worse person to single out. I have made so many attempts at compromise in this thread alone. In this post alone I put in more effort at actually justifying open world NM claim fests than anyone who is actually in support of it.

    So let's be honest about what's going on in this thread. Here we have a handful of people who wish they could go back to 2004 and want to force everyone else to go with them.

    But guess what? If that was successful design, we'd all be playing XI and it would be free of Abyssea. That's why so many people voted for instances, and why Yoshida understood it as people not wanting to drudge through that horrid experience again.

    And that's what this thread boils down to. The entire game is in an open world accept for the one part that leads to epeen flapping. So piss off with calling me "hateful and misinformative" because I have facts backing my position.
    (2)

  9. #9
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Quote Originally Posted by Wolfie View Post
    Yeah, Shposhae was so popular as an outdoor dungeon.
    I've got to say that although Shposhae is designed for level 15 players, it's a freaking gold mine even for players such as myself who have all battle classes to 50. Whether you go in there to increase your kill count for the butcher's crown or empty your inv to cash in on drops, that place is a freakin' gold mine! You may not like it, but I love that place.
    (2)

  10. #10
    Player Wolfie's Avatar
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    Wolfie Wu
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    I don't happen to pay attention to usernames for the most part. I didn't this time. Maybe you could stop making posts and topics that are dumb?
    (16)

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