Last edited by Jinko; 03-14-2012 at 11:38 PM.
im fine with instancing, however im not fine with the commonly abused "how the fuck did i go from A cave to the top of a volcano" or the "How in the hell did i go from a dead end maze to a small clearing in Thornemarsh"
i want to climb up the volcano with flame aspected mobs and Amjali Warriors to potentially halt my progress before kicking ifrits ass yet again. I want to zone into the thornemarsh to see a new area to explore and maybe fight Garlean troopers and there Mechs on the way to yet another Moogle win. these can be open area's.
Open Areas with Triggers, is the only way to go. Want to fight Ifrit Trigger it by placing a lamp on a pedestal to open the gate to his lare....want to fight the moogles trigger it by using the keystones to bring down there hedge(barrier). this can be instanced.
More open, less instanced Please.
Caveat: Make instances NOT have requirements. Maybe people want a challenge, want to farm, get AF chest, w/e. Stop it with the party size requirements and fix your servers!!
There should be a mix of open and instanced content like in XI. The last thing I want Is something like Dungeon Fighter Fantasy just because people aren't sociable and can't comprehend the massive multiplayer aspect of a MMO.
I'd like to see timers and party size requirements removed, although I would like to see a level cap on dungeons just because Toto-rak is much better if you are forced to do it at lvl 30.
I just miss sky from XI.....i think it is the perfect example of how to build open world content, I feel that once they implement an alliance party format (possibly 2 to 3 groups of 8 teaming together) it will broaden the spectrum of open world
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