Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68
  1. #31
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I would like to remind everyone that this is the first real Playtest for pvp balance.
    SE is probably collecting data to improve for the next season.

    Also, I think there is to much hard CC in PvP.
    It's just not fun to get stun locked without having much counter play.
    (1)

  2. #32
    Player
    Rieze_Xeero's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    242
    Character
    Rieze Crestfall
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ixon View Post
    I'm curious as to how Radiant Aegis and Mountain Buster are not enough to deal with this. Though besides that, shouldn't you lose a 2v1 because cause it's a 2v1?
    If you have your skills at full yes you can counter but high skilled enemies can still track you and once you run out or kills are on cool-down you are dead. Proper timing of skill usage is really important. Why I liked the volcano map cause it helps my movement a lot and I can easily get away from them. The skills that you mentioned helps a lot, but lets be honest, if 2 melee is persistent on killing you or even charging to your base/team, you will be killed. And when I say 2v1, you know some jobs can counter more than 1 enemy right? Summoner does not have that privilege at the moment. Did you rank to Crystal using Summoner? Probably not.
    (0)
    Last edited by Rieze_Xeero; 05-03-2022 at 06:42 PM.
    ここにリンクがあります。

  3. #33
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I think the Stun effects which some Jobs have should be reworked into a Paralyze effect (cureable trough Purify) or Bind, and Silence into only disabling specific Skills and not ALL of them.

    I would also like for the Guard Skill to recieve some Buffs directly or indirectly, since there are MANY Skills that either nullify (WAR) or bypass it (like MCH, RDM and MNK) even if it would mean losing 1 or 2 sec on its duration.
    (0)

  4. #34
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Curisu View Post
    I would like to remind everyone that this is the first real Playtest for pvp balance.
    SE is probably collecting data to improve for the next season.

    Also, I think there is to much hard CC in PvP.
    It's just not fun to get stun locked without having much counter play.
    We all know it's a new territory for them, that's why we expected them to have a team that listens and communicates with the community. They are just pulling a Blizzard at this point 'subverting your expectations because we know what you want'. Also it doesn't take a PvP vet to recognise that if you give a job a priority LB with a nuke and a stun and a CC that cannot be purified it will never create the fair gameplay they like to fantasize and rp about in their social posts and announcements, by default, it will be skewered.

    Quote Originally Posted by Prrringles View Post
    My number 1 concern is RDM still being broken (OP) and way above any other job. Love to see it nerfed into the ground.
    I would be okay with RDM keeping some of their reduced damage so they can sting like the bee they are meant to be, Silence just needs to be gutted to the ground. There's no counterplay to that CC. You can't use your usual defensives around it, no guard, no shields, no healing. It's absurd and it comes in the form of AOE.
    RDM has oppressive damage, oppressive healing and oppressive aoe silence.
    (1)
    Last edited by Bureda; 05-03-2022 at 11:15 PM.

  5. #35
    Player
    Phentos's Avatar
    Join Date
    Dec 2021
    Posts
    6
    Character
    Serena Alcarin
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KageTokage View Post
    I think it's less Recuperate that needs a nerf and more that the cast time on elixirs needs to be increased.

    It's short enough that you can reasonably just break LoS and pop one while your team is in the middle of an engagement; especially in comps that are more heavy on CC.
    There's an obvious sound cue and animation. It is easily interrupted too, so if players can't notice that someone's using the elixir, then that's on them. Recuperate is instant and extremely powerful self healing with virtually no downsides.

    Quote Originally Posted by Curisu View Post
    I would like to remind everyone that this is the first real Playtest for pvp balance.
    SE is probably collecting data to improve for the next season.

    Also, I think there is to much hard CC in PvP.
    It's just not fun to get stun locked without having much counter play.
    Agreed 150%.

    Quote Originally Posted by Anhra View Post
    I think the Stun effects which some Jobs have should be reworked into a Paralyze effect (cureable trough Purify) or Bind, and Silence into only disabling specific Skills and not ALL of them.

    I would also like for the Guard Skill to recieve some Buffs directly or indirectly, since there are MANY Skills that either nullify (WAR) or bypass it (like MCH, RDM and MNK) even if it would mean losing 1 or 2 sec on its duration.
    Guard does not need to be buffed, it needs to be nerfed to only affect LB's and the environmental hazards on CC maps, it's way too powerful as it is now. Or if anything I'd like to see more jobs have the ability to bypass or disable Guard due to how insanely powerful it is.
    (0)
    Last edited by Phentos; 05-04-2022 at 06:43 AM.

  6. #36
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Phentos View Post
    There's an obvious sound cue and animation. It is easily interrupted too, so if players can't notice that someone's using the elixir, then that's on them. Recuperate is instant and extremely powerful self healing with virtually no downsides.
    I'm just gonna disagree with this. I've had so many situations where I notice see a someone is sprinting behind a corner clearly going for an elixir and even if I hit them with an instant cast immediately when getting line of sight and the castbar still being very much visible, the elixir will go through. The castbar snapshotting before it's fully done makes the real time less than 5 seconds which doesn't help any.

    Sound cues and animations? LOL. I can't necessarily stop it even if I start giving chase before it's started.
    (2)

  7. #37
    Player
    mistaya's Avatar
    Join Date
    Oct 2021
    Posts
    11
    Character
    Miss Mistaya
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    There's too much crowd control in the current kits for guard to see any nerfs at all. A single stun or silence would simply = death, especially in the initial engagement when people have everything up and are fishing for picks. Terrible idea.

    Outside of obvious class balance issues, my main complaints are that I cannot tell the difference between an ally or enemy DRG ult or Bahamut, and purify going on cooldown and not WORKING, or cleansing the stun you are in and you get stunned again immediately because the resillience didn't actually apply. Also the UI is not giving as much information as I think it should be- especially concerning if you're going into Winners OT or Losers OT.
    (2)

  8. 05-04-2022 09:03 AM
    Reason
    Wrong thread lmao

  9. #38
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lammas View Post
    I'm just gonna disagree with this. I've had so many situations where I notice see a someone is sprinting behind a corner clearly going for an elixir and even if I hit them with an instant cast immediately when getting line of sight and the castbar still being very much visible, the elixir will go through. The castbar snapshotting before it's fully done makes the real time less than 5 seconds which doesn't help any.

    Sound cues and animations? LOL. I can't necessarily stop it even if I start giving chase before it's started.
    It's really only easy to stop in a void where you're not having to worry about being CC spammed and otherwise harassed by the other players on their team.

    Getting CC'd twice is enough time to let an elixir go off...and that's ignoring that PLD can let people get away with it in the middle of an engagement by covering them.
    (0)

  10. #39
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Phentos View Post
    Guard does not need to be buffed, it needs to be nerfed to only affect LB's and the environmental hazards on CC maps, it's way too powerful as it is now. Or if anything I'd like to see more jobs have the ability to bypass or disable Guard due to how insanely powerful it is.
    Do you want people to lay down and die as soon someone touches them? Cause that will happen! Guard has saved me so many times for those monks and samurais or DOUBLE/TRIPLE dps jumping on me blowing EVERY dps and CC cooldown just to kill me as a healer that no recoup spamming would save me. Its also helpful to those people overextending their team or visa versa.

    Making it only stop LB damage and environmental hazards would just make it worthless to a point you might as well just remove it from the skill bar, besides you can avoid the bombs from the lava map already, only those getting hit by the bombs are those in a Crowd control before it goes off or walking *INTO* right before it goes off.

    Second, we don't need MORE jobs to bypass the guard, there's already 5, 3 of them is always played. Monk, ninja and mch, we don't need more.
    (1)

  11. #40
    Player
    Phentos's Avatar
    Join Date
    Dec 2021
    Posts
    6
    Character
    Serena Alcarin
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Pinkie_Pie View Post
    Do you want people to lay down and die as soon someone touches them? Cause that will happen! Guard has saved me so many times for those monks and samurais or DOUBLE/TRIPLE dps jumping on me blowing EVERY dps and CC cooldown just to kill me as a healer that no recoup spamming would save me. Its also helpful to those people overextending their team or visa versa.

    Making it only stop LB damage and environmental hazards would just make it worthless to a point you might as well just remove it from the skill bar, besides you can avoid the bombs from the lava map already, only those getting hit by the bombs are those in a Crowd control before it goes off or walking *INTO* right before it goes off.

    Second, we don't need MORE jobs to bypass the guard, there's already 5, 3 of them is always played. Monk, ninja and mch, we don't need more.
    Sorry to tell you this, but if you are a healer getting focused down and piled by 3 DPS, you should not stand a chance. It's a part of PVP. When a DPS unloads their full burst on a healer only for them to just shrug it off and go on with their day, there's something fundamentally wrong with that. Even worse when it's THREE DPS using your example.

    I've been playing PVP in various MMORPG's for a long time. In most of those games, any healer let alone any class in general would absolutely salivate to have an ability even half as powerful as Guard. 90% mitigation and full immunity on demand with only a 30 second cooldown that can be countered by only a few jobs is extremely powerful.

    I'll concede this then... Instead Guard either gets nerfed to a 60 second cooldown, or its mitigation gets reduced to 75%. The full CC immunity is fine.
    (0)
    Last edited by Phentos; 05-04-2022 at 09:50 PM.

  12. 05-05-2022 03:44 AM

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast