Quote Originally Posted by Blueyes View Post
Oh I have taken the time investment into account. Given that SE's original plan was to release multiple limited jobs, my suggestion was to take the development time that would go into the next Limited Job and instead spend it on turning Blue Mage into the full job that it should be. This should have no impact on the regularly scheduled program of releasing two jobs with each expansion. They've shown us that they can give us "two and a half" jobs over an expansion cycle. In the future, they can give us two normal jobs as per usual, plus the "remaining half" of Blue Mage so that it may participate in regular duties alongside every other job.

And no, converted Blue Mage to a non-limited status is not moot. Blue Mage is one of the most iconic and beloved jobs of the Final Fantasy franchise. Some are fine with its limited status, but there are many who see it as a total disservice to the job and its fans.
My perspective is fresh on the whole blue mage thing. I understand there's a history, but this is not those games. It's gonna be different. Blue mage is its own way to play and it should be left as such. There's only so much to be done within the confines of this game and its system.

If they start to make it more like other jobs so it can play more with them, it will lose what flavor it has. Even the idea of simply allowing them into roulette as they are forces everyone into the DPS role. Then they have to have a basic kit for whatever might come up. We certainly don't want to have to wait for them to tidy up their spells when they pop into roulette content.

I can't say that I'm interested in the idea of more limited jobs. What would even be different about them? They would likely be limited in the same way as BLU, but just have a slightly different flavor. It hardly seems worth the effort.