that has some serious defense on it =OThormoen's Subligar- http://mozk-tabetai.com/ - check the part on the left that has a check mark and 1.21 it's listed in the others there
By the lastest poll they gave us, they asked us to choose what content we want most from the list of contents that supposed to be all ready before 2.0 Which mean they are planing to ignore many of the old promised contents and just do the priority/most request contents first.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
We're getting /countdown timer![]()
Good stuff for taking group photo and everyone using emotes at same timeこんばんは。
Good evening,
大変お待たせいたしました!
ご要望のあったカウントダウンタイマーがパッチ1.21aで実装されることになりました!
Sorry for the long wait!
The requested count down timer will be released in patch 1.21a!
テキストコマンド「/countdown(/count)」を実行すると、サブコマンドとして指定した数字(1~20)が自PC上にポップアップで表示され、カウントダウンが始まり、1の後には「Go(仮)」と表示されるようになります。
with text command /countdown (/count) and sub-command number (1-20) will popup display in front of own PC and start the count down, after countdown reaches 1 it will show "GO (temporary name/might change)".
カウントダウン中はこんな感じです。
Count down looks like this
ちなみにこの数字は、他人からも見えますが、撮影したスクリーンショットに表示されませんので、エモートを使用したスクリーンショット撮影の際などに、ぜひご利用ください!
Also the number can be seen from other players but when taking screen shot it wont show up so pleas use this for when taking pictures using emotes!![]()
Can be used for some strategy in some cases too imo if we get stuff like Battle Regimen back lol
Just telling people what was already mentioned in the past again but Mocchi talking about map markings.
こんにちは。
Hello,
マップへのマーキング機能については、すでにコメントしてくださっている方もい らっしゃいますが、以前、回答したとおり、MAP/サーバーが一新される新生での対応を予定しています。
For map marking feature, like others have already mentioned it was commented in this thread post (link above). We are planning for this in 2.0 when the servers are new.
「欲しい!」というお気持ちはすごく良く分かります。
もうちょっとだけお待ちください!
I really understand how you really "Want" this but please hang in there!
With sub-target off you can target dead targets and JP side started a thread talking about that issue. Mocchi today responded with the following:
こんにちは。
Hello,
ここまでのフィードバックをもとに、以下の変更を検討しています。
With the feedbacks we received until now we are looking into changing to the following:
- 戦闘不能になった敵は、サブターゲット使用ON/OFFに関わらずターゲットできないようにする。
For enemies that are dead no matter what status the sub-target is in ON/OFF will make it so you can't target.- 戦闘不能になったパーティメンバーは、サブターゲット使用OFFの場合であっても現行通りターゲットできる。
For dead party members - even if the sub target is OFF be able to target as usual.
この前提で、サブターゲットをアクションごとに使う/使わないという点を、ユーザーマクロで使い分けていただければと考えています。
With above we would like for you to decide for your user macros to use/not use sub-target command.
それでは、引き続きフィードバックをお願いします。
Let us know if you got any other feedbacks.
Good Game.
/10char
I used to go with the world clock: "Everyone, at 3:46 do the emote.... go!"
Countdown will be fun regardless!![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I'm going to be real frank here... but a count down timer created just because some people want to synchronize the /pose command seems like a somewhat poor use of the development team considering there are larger issues to deal with. I looked thru the original thread and honestly that's what it seemed to be about. Just so people could use /pose and take screen shots. I see some use for the command... but the reason it being created (/pose synchronizing) is just silly.
Things like /countdown are easy to add of course. Including a description of an NPC's services below or above the name of the NPC isn't so easy. So they just put the Kanji describing these services at the start of the NPC's name. But this only exists in the Japanese language client.
The other languages would have to split the names of NPCs into two lines. One for the name and one the description. I do not even think they are aware that this helpful text is absent from the roman character clients.
If someone had asked them why they haven't fixed this so all clients have one line for the name and one line for it's purpose, they'd say it wouldn't be possible. "NPCs can't have multiple names." Why wouldn't using 「\n」 (or 「¥n」 since the half width character ¥ replaces \ on Japanese keyboards) in the name and treating it as a hard wrap (newline) character.
Other solutions exist. Like using graphical icons next to NPC's names in the same way PCs show Linkshell, Bazaar Status, etc. This would be an optimal solution. But it's not as specific as the existing Kanji (though you'd not have to remove the Kanji from the name).
These images show how the JPN client vs. the EN/FR/GE clients...
![]()
Last edited by Laraul; 03-16-2012 at 06:38 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.