It seems that the exp from side quests is so low that it makes them a pointless choice for leveling. That seems like a huge waste of content to me. Maybe it could get a boost once a class has hit max so it doesn't offset the main quest too hard.

I was thinking increase the exp a bunch so you could level that way for alt classes but not outstrip the main. So maybe a buff once you get one class to max, and a buff once you complete the main story...or maybe once both are done. Just something to not massively shift the game but give us some options and reason to do any of that currently very under appreciated content.

Under appreciated because the rewards vs time are so unbalanced.