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  1. #261
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I have opinions about what I like and what I think is more fun to do like everyone else, but over the years I've settled more on being annoyed that people don't use the chat than any other problems. There are four people in a dungeon party, you should all decide what to do together, and the chat system is right there for you to figure that out in a few seconds rather than making each other mad for no reason. Whether you run ahead and pull extra mobs as a damage dealer or sit there as a tank letting those people die, the moment you decide to use your actions to force others to do what you want instead of just asking them, you're the jerk.

    I do think it's worth considering that tank is always the preferred role for basically every "adventurer in need" bonus though. I'm glad to benefit from these bonuses, but it's very possible that what people are saying here and other places, or the ways they've been interacting with them in game is not contributing overall to people wanting to do it.
    (3)

  2. #262
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MoofiaBossVal View Post
    DPS and healers pulling isn't really a big deal.
    It's not going to wipe the party, but it's rude and inconsiderate. Maybe this is changing, too, but back in the day it was understood that as the player who was taking all the hits, the tank had the right to set the pace. Maybe with the modern day go go go mentality that has transformed the traditional dungeon crawl into a dungeon sprint this no longer holds true, but I'm sure there are still traditionalists like me who prefer to extend the courtesy of being the pace setter to the tank.
    (1)

  3. #263
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Look at all these people with control issue.
    (4)

  4. #264
    Player
    Dxzstar's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Lalatuni Wineri
    World
    Jenova
    Main Class
    Bard Lv 90
    I'm kinda in the middle here. As a tank, I feel I am pretty aggressively grabbing packs. I'm usually pretty smart about popping sprint although I admit I don't always use my gapclosers and I almost always pull W2W except for some specific packs I don't trust random healers to heal me through. Usually I just don't leave DPS the space to pull ahead of me. I'm almost as aggressive as a DPS. If you have sprint on, I have sprint on. If you use your gap closer, I am gonna use my gap closer. And I am usually gonna throw my attacks out as soon as I see your animation go off. The only time this changes is when I am playing BLM which if you're a little slow I may sprint ahead so I can get off a hard cast while you pull them but I almost never take aggro from the tank.

    That being said, I'm chill if a DPS or healer gets some aggro. I'll come pick up the trash for you. If you bring it to me you are even more of a king. Now, with THAT said, man, I have a grudge against SAM's. For some reason they are the only ones who have ever gone far enough to agitate me on the matter. My only problem is sometimes I pull light on the first pull to see how my healer handles it. If they don't measure up to snuff I take it *slightly* slower. The formula falls apart because if I play it this way I promise you that sam is gonna run ahead and grab everything like a rabbid dog and my healer is gonna have a breakdown. In most higher level dungeons it's fine because I'm usually playing WAR or PLD and I'll heal myself AND you (or I'll die idk sometimes my brain is off). But seriously it's sometimes a pain in the neck to have to dps and heal just because you couldn't keep the anime music in the back of your head from taking over. It was funny the first couple times but it's gotten weirdly consistent.
    (2)

  5. #265
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Ronduwil View Post
    It's not going to wipe the party, but it's rude and inconsiderate. Maybe this is changing, too, but back in the day it was understood that as the player who was taking all the hits, the tank had the right to set the pace. Maybe with the modern day go go go mentality that has transformed the traditional dungeon crawl into a dungeon sprint this no longer holds true, but I'm sure there are still traditionalists like me who prefer to extend the courtesy of being the pace setter to the tank.
    The tanks role is to take aggro. If a monster is attacking someone, regardless of if they pulled it or not, you do your role. They removed any semblance of having to work for your aggro, dungeons have been undertuned, you have exceptionally strong cooldowns (as do your allies). Not pulling everything is almost akin to trolling at this point of the game, imo, because of all the strength every single job has and the ease of the game.

    Sorry my take differs. We can still have a discussion!
    (2)

  6. #266
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I have my system. I know when I need to pop sprint. It's not at the start of any particular area because it's going to be down before I get to the last set of mobs. (I've passed people doing this without using sprint when I DPS.)

    The problem boils down to a lack of patience. Let the tank grab their aggro and you can go to town on everything. The more you interfere with that, the more difficult it is to get aggro back.

    Tanks have their problems too and also need to learn some patience. Running to the wall blocking the next area when mobs are nearly dead isn't helping anything. It's especially annoying as a melee class to suddenly have things out of range.
    (0)

  7. #267
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Deveryn View Post
    I have my system. I know when I need to pop sprint. It's not at the start of any particular area because it's going to be down before I get to the last set of mobs. (I've passed people doing this without using sprint when I DPS.)

    The problem boils down to a lack of patience. Let the tank grab their aggro and you can go to town on everything. The more you interfere with that, the more difficult it is to get aggro back.

    Tanks have their problems too and also need to learn some patience. Running to the wall blocking the next area when mobs are nearly dead isn't helping anything. It's especially annoying as a melee class to suddenly have things out of range.
    What difficulty is there in getting aggro back? You hit the enemies once or twice with an aoe and you've got them. People also, in my experience, tend to stand on top of the tank when they pull ahead, even further removing any perceived difficulty.

    Maybe this is just a personality thing. Tanking is genuinely the easiest role in the game, even in high end content. I don't personally understand how anyone can say any aspect is difficult. (Core concepts are HOLD AGGRO, MITIGATE, SWAP IF NEEDED. Revolutionary...)

    Sorry if this is tinged with a bit of tude. I hope we can still have a discussion.
    (5)

  8. #268
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    What difficulty is there in getting aggro back? You hit the enemies once or twice with an aoe and you've got them. People also, in my experience, tend to stand on top of the tank when they pull ahead, even further removing any perceived difficulty.

    Maybe this is just a personality thing. Tanking is genuinely the easiest role in the game, even in high end content. I don't personally understand how anyone can say any aspect is difficult. (Core concepts are HOLD AGGRO, MITIGATE, SWAP IF NEEDED. Revolutionary...)

    Sorry if this is tinged with a bit of tude. I hope we can still have a discussion.
    It takes effort to not get aggro. If a dps stacks up with you, you have to go out of way to not get aggro on the mobs they pulled.
    (4)

  9. #269
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KariTheFox View Post
    These both sound like player error on the part of the tank- poor mitigation usage and poor enemy positioning respectively. It's completely possible to manage both of those pulls if the tank knows what they are doing.

    That being said, if you're going to talk about being tolerant of newer, less experienced tanks who want to go slow, what about newer, less experienced tanks who want to try to pull w2w? The only way they're going to learn is with practice. Don't they deserve just as much patience and respect from the rest of the team?
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    (0)

  10. #270
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    There is no difference in how to handle 3 mobs or 30 mobs as tank, you still just aoe and mitigate.
    (7)

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