"Don't play with other people in an MMO if you want to enjoy an MMO like an MMO because I want to be out of this duty asap so I don't have to play this MMO longer than necessary" is a pretty wild take. Because this is basically what "go in with duty support/trust" means. It is a game that attracts both people who usually rather play solo and people who like to play with others, where the story is the main selling point, that's what the franchise is famous for and what kept FF1 from being an actual final fantasy. And the dungeons are part of the story, not just their existence, but also the whole battle experience, getting to know new mechanics, wiping the floor with the face of a boss you hate, reading notes, or seeing NPCs at the sidelines "fighting with you", shooting doors open for you and what not. You might have been in this part of the story already 1000 times and just want to farm memories for your relic weapon or so, but that doesn't mean everyone else has to miss out on their own experience because they dare to try and enjoy the dungeon with real people, as you would expect to be able to in a Massive Multiplayer Online game.
I play all roles, including tanks. I am okay with both slow runs with sprouts and reading all the notes and with fast runs for farming - as long as both the healer and the tank communicate which speed they want. (When I am tank I always ask right in the beginning, and if there is no reply I go with two mob groups. Which is "wall to wall" in most dungeons past ARR anyway.) Unless you go in a duty with people you know, just assuming everyone is "of course" on your page because the way you play is "obviously the standard", no matter which it is, can cause so much frustration. That's why the chat is so important, to get these things out of the way before frustration occurs. Of course chatting doesn't help if one is personally not willing to cooperate and compromise or if whatever the tank is doing is still not fast enough.
This really makes me wonder why they are playing this duty if getting out of it as fast as possible is their greatest concern. Sure, you don't have to do sightseeing on your 2000. time in Aurum Vale or do every room in Haukke, but some people seem to get really angry if a duty dares to take longer than the absolute minimum. If engaging with other people, engaging with the bosses, playing their job, adjusting to whatever mechanics there are and being bound to a duty for an average of 15-20 minutes (with variations, not counting queue times,) is so painful and stressful for them... why are they playing these dungeon roulettes? Life is short, do something that is actually fun for you.


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