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  1. #11
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Darthgummibear View Post
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    I don't think its appealing to the lowest common denominator

    I have met very few people that say they want easy mode, yet I have met hundreds of people that get pissy when there is a bit of adversity because someone else isn't on their level
    Thats who these changes are trying to appease.
    (3)

  2. #12
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    does the ultima fight count?
    Seeing people panicking in what seems to be no way to dodge a mechanic was hilarious xD
    (0)

  3. #13
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    ehn.

    the dungeons were built around classes and abilities from 2.0 and ARR took far, far longer than it did now. it's also very very easy to overgear and overlevel yourself now. compared to some job quests (looking at you, arcanist) the dungeons were already a breeze. there were very few things in them that could kill you already. back in arr when wars had to steal flash from palis and healers needed to steal swiftcast from black mages, sure. but now it's like... it was already really hard to die in them, y'know?

    i see no issue with any of the changes as the HW dungeons ramp up the difficulty nicely. hell, even keeper of the lake is more than enough of a slap to the face to wake up the beginners.

    i'm fine with the changes.
    (1)

  4. #14
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Garnix View Post
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point
    A lot of the same things they changed really aged poorly...
    I dunno, I could have done with a refresh of Toto Rak that didn't turn it into.... three completely unthreatening health pinata trash packs plus a boring, no mechanics boss three times in a row. Nobody is going to miss the slowing floor sludge, but getting rid of the photocells, the poison bombs, and the web walls that sucked you in completely deleted all sense of flavor from that place. It was like grouping up to fight level 5 field mobs.
    (6)

  5. #15
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,308
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I haven't done all of the ARR dungeons since the changes, but what I've seen changed has been pretty decent where there were actual major changes.

    Sastasha, I think they could've done a little more, maybe move the note more onto the path and not keep it in that side room. But it's not like the dungeon had any major issues to begin with so it being unchanged isn't really a problem.

    Copperbell, the only problem the dungeon really had was the wait time in the bosses, that's been removed which was very nice and the bosses have been given more "normal" mechanics.

    Toto-Rak, they scrapped over half of the dungeon, but somehow made it feel bigger than before. And by removing the photocells and Leaden, it's infinitely smoother to go through.

    Stone Vigil, removing the cannons from the second boss is nice since you could end up with one of it's typhoons sitting on top of a cannon making it tricky to shoot it.

    Dzemael Darkhold, the second part of the dungeon got a nice overhaul, removing the section at the bottom of the cliff where nobody willingly went to anyways. And filling in some gaps in the path.
    (0)

  6. #16
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Semirhage View Post
    I dunno, I could have done with a refresh of Toto Rak that didn't turn it into.... three completely unthreatening health pinata trash packs plus a boring, no mechanics boss three times in a row. Nobody is going to miss the slowing floor sludge, but getting rid of the photocells, the poison bombs, and the web walls that sucked you in completely deleted all sense of flavor from that place. It was like grouping up to fight level 5 field mobs.
    The last boss definitely has a mechanic, put the mini bosses are pointless. much like in Tam Tara

    The sludge before was why it was the worst dungeon, the overall boringness of it now keeps it the worst. You just wont groan as loudly when you get it

    Haukke and Copperbell are the winners of the revamp.
    Not requiring return plus the charm > petrify on last boss is neat and at least feels bad to fail even if its still inconsequential
    And the copperbell bosses were awful. The slime had a good idea executed badly but the other two were pure trash
    (1)

  7. #17
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Broken_Wind View Post
    The last boss definitely has a mechanic, put the mini bosses are pointless. much like in Tam Tara

    The sludge before was why it was the worst dungeon, the overall boringness of it now keeps it the worst. You just wont groan as loudly when you get it

    Haukke and Copperbell are the winners of the revamp.
    Not requiring return plus the charm > petrify on last boss is neat and at least feels bad to fail even if its still inconsequential
    And the copperbell bosses were awful. The slime had a good idea executed badly but the other two were pure trash
    the first boss of copperbell is just me spamming the "/doze motion" emote 500 times

    2nd boss was pulling teeth as i would scream myself hoarse telling people to stop attacking the frickin' bomb.

    the 3rd boss was annoying not because people sometimes didn't know just to burn the main boss but because even old tanks would never pull the boss away from the rocky spot and would make poor monks and dragoons jump and hop over rough terrain to do their positonals.
    (1)

  8. #18
    Player

    Join Date
    Jan 2022
    Posts
    65
    Quote Originally Posted by Darthgummibear View Post
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    Remember when the game was hard and taught people how to play the game by having punching bags with mechanics you could ignore completely.

    All reworked bosses have now mechanics every players has to pay attention.
    (0)

  9. #19
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Scaramouche View Post
    Remember when the game was hard and taught people how to play the game by having punching bags with mechanics you could ignore completely.

    All reworked bosses have now mechanics every players has to pay attention.
    I wouldnt be surprised if the strat for Copperbell becomes ignore mechanics and burn bosses. It doesnt really hurt much to fail them
    (0)

  10. #20
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    (0)

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