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  1. #1
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    does the ultima fight count?
    Seeing people panicking in what seems to be no way to dodge a mechanic was hilarious xD
    (0)

  2. #2
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    ehn.

    the dungeons were built around classes and abilities from 2.0 and ARR took far, far longer than it did now. it's also very very easy to overgear and overlevel yourself now. compared to some job quests (looking at you, arcanist) the dungeons were already a breeze. there were very few things in them that could kill you already. back in arr when wars had to steal flash from palis and healers needed to steal swiftcast from black mages, sure. but now it's like... it was already really hard to die in them, y'know?

    i see no issue with any of the changes as the HW dungeons ramp up the difficulty nicely. hell, even keeper of the lake is more than enough of a slap to the face to wake up the beginners.

    i'm fine with the changes.
    (1)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,414
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I haven't done all of the ARR dungeons since the changes, but what I've seen changed has been pretty decent where there were actual major changes.

    Sastasha, I think they could've done a little more, maybe move the note more onto the path and not keep it in that side room. But it's not like the dungeon had any major issues to begin with so it being unchanged isn't really a problem.

    Copperbell, the only problem the dungeon really had was the wait time in the bosses, that's been removed which was very nice and the bosses have been given more "normal" mechanics.

    Toto-Rak, they scrapped over half of the dungeon, but somehow made it feel bigger than before. And by removing the photocells and Leaden, it's infinitely smoother to go through.

    Stone Vigil, removing the cannons from the second boss is nice since you could end up with one of it's typhoons sitting on top of a cannon making it tricky to shoot it.

    Dzemael Darkhold, the second part of the dungeon got a nice overhaul, removing the section at the bottom of the cliff where nobody willingly went to anyways. And filling in some gaps in the path.
    (0)

  4. #4
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    (0)

  5. #5
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    961
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Garnix View Post
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    Might as well if homogenization is the plan. Just make T3 a solo instance, tone down the other raids, add them all to the raid roulette, and add savage versions for the first and third tiers.
    (0)

  6. #6
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Might as well if homogenization is the plan. Just make T3 a solo instance, tone down the other raids, add them all to the raid roulette, and add savage versions for the first and third tiers.
    Yes that's pretty much what I have in mind.
    Tone them all down to make a 'Normal' mode.
    Rename the current ones as 'Savage'.
    Maybe adjust some of the markers. Remove some trash here and there.
    For T6-T9, keep the savage version for Savage, ditch the current 'normal' mode.
    Include the new Normal mode in the raid roulette.

    Veteran players are not doing those raids anymore (unless they have to quickly solo one for Wondrous Trails or a piece of glam).
    Most newcomers just ask for someone to carry them through it which is not fun for anyone.
    So it would be a gain for everybody. Would like to fight Bahamut occasionally on roulettes.
    (1)

  7. #7
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Garnix View Post
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    only if they get added to the raid roulette cause right now they are useless
    (0)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,094
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Other than the obvious lighting, removal of photocell, omegalul wallpulls and notable less threatening mobs, the other thing that I noticed from Toto-Rak change is how they turn bosses' poison debuff into an uncleansable version. Is this a sign they're planning to remove Healers' Esuna?
    (1)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,414
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Other than the obvious lighting, removal of photocell, omegalul wallpulls and notable less threatening mobs, the other thing that I noticed from Toto-Rak change is how they turn bosses' poison debuff into an uncleansable version. Is this a sign they're planning to remove Healers' Esuna?
    If anything, it was probably done to stop people from spamming Esuna on those fights as the way they worked was that they would reapply it if their main target didn't have poison up. Some healers and the Trusts going "Oh hey, tank has poison. Gotta cast Esuna. Oh hey, tank has poison again. Gotta cast Esuna. Oh hey, tank has poison again, Gotta cast Esuna."
    (1)

  10. #10
    Player
    iGiveUpLoL's Avatar
    Join Date
    Apr 2022
    Posts
    5
    Character
    Niuyiniu Mikazuki
    World
    Exodus
    Main Class
    Red Mage Lv 90
    I don’t view these changes as actions that SE took to appeal to lower denominators player base, but rather changes that are very necessary to make new low level trust system to work. Some of the old mechanics may not be suitable for trusts. Are these changes good? I don’t think so. These changes took away the unique feeling from each dungeon and made them feel like generic pull-everything-to-boss dungeon. I just wish trust system is never implemented. It’s a MMORPG game, interacting with other people is essential in this genre. Yoshi-p is unfortunately shifting their focus to RPGMMO. I wish all these efforts on low level stuff can be put into making current systems better, or making Viera’s hairstyle.
    (2)

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