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  1. #1
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90

    ARR Dungeon Changes

    I love them. I love love love them.

    Think my favorite so far is Copper Bell Mines, though some of the aggro pathing is still wonky. The new boss fights are great.

    Anyone else have some favorite changes?
    (8)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    The good: New Toto Rak is pretty.
    The not so good: New Toto Rak is easier/has fewer mechanics than Sastasha.
    (3)

  3. #3
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Semirhage View Post
    The good: New Toto Rak is pretty.
    The not so good: New Toto Rak is easier/has fewer mechanics than Sastasha.
    Rouletting into there and the tank pulls only the two puddings in that one big room is suffering. Pure fricken suffering.
    (1)

  4. #4
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,589
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I hate them all!!! Back in my day you had to....jk I like the new designs.
    (0)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    What I appreciated is that the fights in Copperbell Mines were unique. Using a bomb to destroy the blob or lots of adds as a boss. It's the sort of idea we could have more of to make dungeons more interesting. The changes do give new players a sense of modern dungeon design though. Before this there was a really big difference between what we play in ARR and what we play in EW.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    759
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    What I appreciated is that the fights in Copperbell Mines were unique. Using a bomb to destroy the blob or lots of adds as a boss. It's the sort of idea we could have more of to make dungeons more interesting. The changes do give new players a sense of modern dungeon design though. Before this there was a really big difference between what we play in ARR and what we play in EW.
    that's a very rose-tinted glasses view of the fight. you know what i remember of it? falling asleep as a caster dps because i have literally nothing to do when the non-caster dps kills the add that needs to be killed before i can even finish a cast bar.
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SnowVix View Post
    that's a very rose-tinted glasses view of the fight. you know what i remember of it? falling asleep as a caster dps because i have literally nothing to do when the non-caster dps kills the add that needs to be killed before i can even finish a cast bar.
    I mean, yes it needed some changes such as increased health on the adds so that you can't kill them in one hit, but the concept was unique and to be replaced with a standard boss that is a striking dummy with a few red circles to avoid like many other dungeons is a bit unfortunate.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    From what I've seen so far, I have mixed opinions, though it's probably a positive change overall and they were not lazy about it at least. I'm sad Stone Vigil's cannons were taken away, and the randomly wandering tornado was replaced with scripted tornados, but it's still an okay fight and that boss room now has a pretty spectacular view of the outdoors. Similarly, the cannons in the Livia fight in Castrum Meridianum are now gone, and it's now just "dodge the AoEs," but at least they are cool and very fancy AoEs. It's pretty hectic, actually -- I think it would be a real challenge for new players.

    On that note, what they did with Castrum, Praetorium, and Ultima Weapon is great. It feels a lot better to run with 4 players instead of 8, and actually playing it like a dungeon instead of just running past everything and skipping whole areas. The greatest thing of all is that now newbies will actually have a decent ARR climax experience, even if it's many years too late.

    I recently ran the new Toto-Rak with some friends who just started playing, and I'm honestly surprised they didn't seem to do anything about the longer cutscene before the final boss. I didn't test it, but it seems like you can still run right into the room while a new player is in a cutscene?? I feel like they really should have addressed this somehow, though I'm not sure what the solution should be.
    (8)

  9. #9
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    (12)

  10. #10
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Darthgummibear View Post
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point
    A lot of the same things they changed really aged poorly...
    (8)

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