I love them. I love love love them.
Think my favorite so far is Copper Bell Mines, though some of the aggro pathing is still wonky. The new boss fights are great.
Anyone else have some favorite changes?
I love them. I love love love them.
Think my favorite so far is Copper Bell Mines, though some of the aggro pathing is still wonky. The new boss fights are great.
Anyone else have some favorite changes?
The good: New Toto Rak is pretty.
The not so good: New Toto Rak is easier/has fewer mechanics than Sastasha.
What I appreciated is that the fights in Copperbell Mines were unique. Using a bomb to destroy the blob or lots of adds as a boss. It's the sort of idea we could have more of to make dungeons more interesting. The changes do give new players a sense of modern dungeon design though. Before this there was a really big difference between what we play in ARR and what we play in EW.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
that's a very rose-tinted glasses view of the fight. you know what i remember of it? falling asleep as a caster dps because i have literally nothing to do when the non-caster dps kills the add that needs to be killed before i can even finish a cast bar.What I appreciated is that the fights in Copperbell Mines were unique. Using a bomb to destroy the blob or lots of adds as a boss. It's the sort of idea we could have more of to make dungeons more interesting. The changes do give new players a sense of modern dungeon design though. Before this there was a really big difference between what we play in ARR and what we play in EW.
I mean, yes it needed some changes such as increased health on the adds so that you can't kill them in one hit, but the concept was unique and to be replaced with a standard boss that is a striking dummy with a few red circles to avoid like many other dungeons is a bit unfortunate.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
From what I've seen so far, I have mixed opinions, though it's probably a positive change overall and they were not lazy about it at least. I'm sad Stone Vigil's cannons were taken away, and the randomly wandering tornado was replaced with scripted tornados, but it's still an okay fight and that boss room now has a pretty spectacular view of the outdoors. Similarly, the cannons in the Livia fight in Castrum Meridianum are now gone, and it's now just "dodge the AoEs," but at least they are cool and very fancy AoEs. It's pretty hectic, actually -- I think it would be a real challenge for new players.
On that note, what they did with Castrum, Praetorium, and Ultima Weapon is great. It feels a lot better to run with 4 players instead of 8, and actually playing it like a dungeon instead of just running past everything and skipping whole areas. The greatest thing of all is that now newbies will actually have a decent ARR climax experience, even if it's many years too late.
I recently ran the new Toto-Rak with some friends who just started playing, and I'm honestly surprised they didn't seem to do anything about the longer cutscene before the final boss. I didn't test it, but it seems like you can still run right into the room while a new player is in a cutscene?? I feel like they really should have addressed this somehow, though I'm not sure what the solution should be.
The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point![]()
A lot of the same things they changed really aged poorly...
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