Yay DNC is still terrible!

Yay DNC is still terrible!
I find it funny that now AST's Macrocosmos hits harder then Afflatus Misery and in such a huge radius it's like a mini Megaflare.
Their burst potential is actually higher then even SGE now as you can dump 28K in the span of a single GCD with Gravity + Doublecast + Macrocosmos and even more if you stack their LB and Balance card buff on top of that.


It seems they kinda still left DNC in the dirt, they have no idea what to do with it, look at black mage(which BIG TIME NEEDED DAMAGE FOR THE WORK NEEDED TO DO IT)
Black Mage
Fire Potency has been increased from 3,000 to 4,000.
Blizzard Potency has been increased from 3,000 to 4,000.
Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
Flare Potency has been increased from 6,000 to 8,000.
Freeze Potency has been increased from 6,000 to 8,000.
Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.
1k potency increase for fire/blizzard isn't really gonna change much
2k potency increase for flare and freeze, this was needed if we use our limit break and we are spamming flare/blizzard, maybe now we can kill someone and not tickle them.
Nightwing potency increase to 8,000 isn't gonna change the fact its still a bad CC spell, it takes 3 seconds for it to take effect leaving the team many ways to effectively get out nor help the black mage escape from anyone chasing him down
Soul resonance LOLOLOL ok devs.
Superflare now hits targets regardless if they are Line of sighting the black mage. ERM, ok, yes this will help but was hoping they would *bump* the damage just a bit more, be like 10000 since we ramped up that damage but whatever, take what we can get.
Last edited by Pinkie_Pie; 04-26-2022 at 04:43 PM.

Agree. Although it makes looping a tad better which is nice. Like F1 > AM > F4 > B1 > AM > B4, etc.Black Mage
Fire Potency has been increased from 3,000 to 4,000.
Blizzard Potency has been increased from 3,000 to 4,000.
Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
Flare Potency has been increased from 6,000 to 8,000.
Freeze Potency has been increased from 6,000 to 8,000.
Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.
1k potency increase for fire/blizzard isn't really gonna change much
2k potency increase for flare and freeze, this was needed if we use our limit break and we are spamming flare/blizzard, maybe now we can kill someone and not tickle them.
Nightwing potency increase to 8,000 isn't gonna change the fact its still a bad CC spell, it takes 3 seconds for it to take effect leaving the team many ways to effectively get out nor help the black mage escape from anyone chasing him down
Soul resonance LOLOLOL ok buddy.
Superflare now hits targets regardless if they are Line of sighting the black mage. ERM, ok, yes this will help but was hoping you would *bump* the damage just one more k, be like 10000 since we ramped up that damage but whatever, take what we can get.
Agree.
Half agree. NW change makes our burst better, which is really it's best use. Ice x3 > NW > Foul > SF > AM > Burst. 45,000 potency that near one shots anyone except tanks, and the only thing they can do is spam heal. Although it's still a meh CC on its own.
Disagree. Being able to hold onto Foul means you can hold your large burst combo longer for an opportune moment. It's not bad.
Half agree. SF could be stronger but the kill securing potential of it skyrockets now that you don't need los. Keep in mind that ice's bind is sorta like a mini stun. It stops all current actions, roots, and most importantly, prevents guarding.
I'm more surprised there were no fire dot buffs. It's almost useless.
Last edited by Inuakurei; 04-26-2022 at 04:49 PM.

DNC has no damage and no crowd control outside of the limit break.
It should have a hell of a lot more crowd control to make it even remotely competitive.
It's just... so bad.
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