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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,276
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100

    PVP Change patch notes are out

    https://na.finalfantasyxiv.com/lodes...22cb54#newitem

    Surprised they came this early. hope they also fixed the bugs with purify in addition to these
    (0)

  2. #2
    Player
    Masenko's Avatar
    Join Date
    Mar 2015
    Location
    Windurst
    Posts
    38
    Character
    Vai Vilthuril
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Yay DNC is still terrible!
    (4)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I find it funny that now AST's Macrocosmos hits harder then Afflatus Misery and in such a huge radius it's like a mini Megaflare.

    Their burst potential is actually higher then even SGE now as you can dump 28K in the span of a single GCD with Gravity + Doublecast + Macrocosmos and even more if you stack their LB and Balance card buff on top of that.
    (2)

  4. #4
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    AST was already really strong and now they got buffed Sadly I don't think the changed how the copy cast works so it is still annoying to play sometimes
    (1)

  5. #5
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Masenko View Post
    Yay DNC is still terrible!
    It seems they kinda still left DNC in the dirt, they have no idea what to do with it, look at black mage(which BIG TIME NEEDED DAMAGE FOR THE WORK NEEDED TO DO IT)
    Black Mage
    Fire Potency has been increased from 3,000 to 4,000.
    Blizzard Potency has been increased from 3,000 to 4,000.
    Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
    Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
    Flare Potency has been increased from 6,000 to 8,000.
    Freeze Potency has been increased from 6,000 to 8,000.
    Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.

    1k potency increase for fire/blizzard isn't really gonna change much
    2k potency increase for flare and freeze, this was needed if we use our limit break and we are spamming flare/blizzard, maybe now we can kill someone and not tickle them.
    Nightwing potency increase to 8,000 isn't gonna change the fact its still a bad CC spell, it takes 3 seconds for it to take effect leaving the team many ways to effectively get out nor help the black mage escape from anyone chasing him down
    Soul resonance LOLOLOL ok devs.
    Superflare now hits targets regardless if they are Line of sighting the black mage. ERM, ok, yes this will help but was hoping they would *bump* the damage just a bit more, be like 10000 since we ramped up that damage but whatever, take what we can get.
    (2)
    Last edited by Pinkie_Pie; 04-26-2022 at 04:43 PM.

  6. #6
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pinkie_Pie View Post
    Black Mage
    Fire Potency has been increased from 3,000 to 4,000.
    Blizzard Potency has been increased from 3,000 to 4,000.
    Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
    Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
    Flare Potency has been increased from 6,000 to 8,000.
    Freeze Potency has been increased from 6,000 to 8,000.
    Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.

    1k potency increase for fire/blizzard isn't really gonna change much
    2k potency increase for flare and freeze, this was needed if we use our limit break and we are spamming flare/blizzard, maybe now we can kill someone and not tickle them.
    Nightwing potency increase to 8,000 isn't gonna change the fact its still a bad CC spell, it takes 3 seconds for it to take effect leaving the team many ways to effectively get out nor help the black mage escape from anyone chasing him down
    Soul resonance LOLOLOL ok buddy.
    Superflare now hits targets regardless if they are Line of sighting the black mage. ERM, ok, yes this will help but was hoping you would *bump* the damage just one more k, be like 10000 since we ramped up that damage but whatever, take what we can get.
    Agree. Although it makes looping a tad better which is nice. Like F1 > AM > F4 > B1 > AM > B4, etc.

    Agree.

    Half agree. NW change makes our burst better, which is really it's best use. Ice x3 > NW > Foul > SF > AM > Burst. 45,000 potency that near one shots anyone except tanks, and the only thing they can do is spam heal. Although it's still a meh CC on its own.

    Disagree. Being able to hold onto Foul means you can hold your large burst combo longer for an opportune moment. It's not bad.

    Half agree. SF could be stronger but the kill securing potential of it skyrockets now that you don't need los. Keep in mind that ice's bind is sorta like a mini stun. It stops all current actions, roots, and most importantly, prevents guarding.

    I'm more surprised there were no fire dot buffs. It's almost useless.
    (0)
    Last edited by Inuakurei; 04-26-2022 at 04:49 PM.

  7. #7
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    65
    Character
    Rod Nimrod
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    An issue wherein the machinist PvP action Wildfire counted the damage over time effect of Bioblaster as attack actions required for detonation.
    This was UNINTENDED? They finally fucking found a way to make Bioblast NOT COMPLETE GARBAGE and it was UNINTENDED? We've been begging for some sort of interaction between Flamethrower / Bioblast / Wildfire since forever and they finally got half way there (granted it was only in PVP) and it was an unintended bug to be fixed??
    What the actual fuck does SE have against MCH? Fuck me for being a fan of Edgar, Barret, Mustadio, Laguna, Irvine (not you lol), Balthier, and Sazh and wanting to to relive the time honored tradition of busting a cap in a dragon (or dragoon's) ass in FF.
    (4)

  8. #8
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    No mention to purify.. interesting
    (6)

  9. #9
    Player
    Masenko's Avatar
    Join Date
    Mar 2015
    Location
    Windurst
    Posts
    38
    Character
    Vai Vilthuril
    World
    Hyperion
    Main Class
    Lancer Lv 90
    DNC has no damage and no crowd control outside of the limit break.
    It should have a hell of a lot more crowd control to make it even remotely competitive.
    It's just... so bad.
    (2)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I can't see too many situations where the Bioblaster DoT causing Wildfire detonations would be beneficial because it deprives you of the ability to control when it goes off whether to maximize AoE damage or single target burst.

    Quote Originally Posted by Masenko View Post
    DNC has no damage and no crowd control outside of the limit break.
    It should have a hell of a lot more crowd control to make it even remotely competitive.
    It's just... so bad.
    DNC theoretically has really strong team sustain between the Curing Waltz heals and Honing Dance shields, but being reliant on your team's awareness/proximity to abuse them mitigates their usefulness.

    It can at least burst harder thanks to the Sabre Dance buff, though Honing Dance is still cumbersome due to needing to essentially CC yourself for three seconds while it's active.
    (2)
    Last edited by KageTokage; 04-26-2022 at 05:15 PM.

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