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  1. #21
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.

    in XI you had porters, so you could still go change, the job system makes no difference and is a pointless argument, more often than not you'd need a white mage in XI (Especially now) so they would just teleport and wouldnt need to change job so the argument is mute when it is completely ignored most of the time.

    Should we punish people because they may or may not switch class? Regardless, you could throw on a 15 min recast (like return). At least it is something with a shorter return than what it is now.

    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.




    As stated above the job system between here and xi is irrelevant to the argument so read above.

    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    Im not opposed to more anima, I love it if the cap were 200. In general id rather have a more creative version of teleporting in 2.0. I would never want methods of fast travel removed. If you could earn regional ather passes that allowed free teleporting after doing the quest, I would love that.

    Ive said before, since SE recognizes tanakas faults and these horrid maps I think anima should be raised until 2.0. But once again I hope 2.0 gives us a reason to want to explore and makes it fun.
    (1)

  2. #22
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.

    Quote Originally Posted by viion View Post
    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.
    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;




    Quote Originally Posted by viion View Post
    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    (1)

  3. #23
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Asiaine View Post
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.



    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;






    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    (1)

  4. #24
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    I agree with everything you say ^.^.
    And you correctly touch on some of the underlying issues:
    -- Not yet enough people to make partying a viable and consistent option -- hopefully changes soon.
    -- People leaving parties quickly -- not nice ; ; not sure what we can do there but try be in party with majority of friends.
    -- People standing around staring till someone uses their anima... been there.. done that... So far, the Japanese people I have played with have the standard /random for teleport, maybe it take off (of course, lots of people may say they simply do not have anima...)

    *gives Premium Virtue a cookiee, then chocobos off into the sunset*
    (1)

  5. #25
    Player
    Cross's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Lucario Cross
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Nearly mixed feelings about Anima.
    tbh I dont want Anima, in the first release day I was forced to collect all City-Aethyrite for the LS and that took the suspense of exploring the city the first time.
    Back in XI ("bah, someone talkin about XI!") it was such a great feeling to get from Bastok to San Doria the first time as lowlevel. It was a real adventure to get there and in XIV Anima took that adventure.
    But I dont mind having these Animas now (perhaps because I accustomed to Anima) unless they won't teleport someone to more far away places (Regions that may be implemented in addons).
    (0)
    Da brat' mir doch einer ein Chocobo!

  6. #26
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cross View Post
    Nearly mixed feelings about Anima.
    tbh I dont want Anima, in the first release day I was forced to collect all City-Aethyrite for the LS and that took the suspense of exploring the city the first time.
    Back in XI ("bah, someone talkin about XI!") it was such a great feeling to get from Bastok to San Doria the first time as lowlevel. It was a real adventure to get there and in XIV Anima took that adventure.
    But I dont mind having these Animas now (perhaps because I accustomed to Anima) unless they won't teleport someone to more far away places (Regions that may be implemented in addons).
    It should have been made like XI from the get go, it confuses me why it isnt.

    You can teleport places, freely, but you have to go there first. Some places you have to run to anyway, such as the Boyahoda Tree (or w/e its called XD), someone cant tele you if you havent ran it there first. Should be same for Maps too, stop giving us all the maps! I'd prefer a map to be generated as I explored that part of the map!
    (1)

  7. #27
    Player
    yaten's Avatar
    Join Date
    Apr 2011
    Posts
    58
    Character
    Raspberyl Faron
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    i did blm,whm,brd,drg,pld and half of mnk quests and i still had almost 80 anima so if you blow it on one or two quests then your not doin it right.
    (1)

  8. #28
    Player
    Kibo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kibo Kaseki
    World
    Odin
    Main Class
    Gladiator Lv 31
    I sincerely hope the current anima teleport system will be removed come 2.0. The new maps seem to have been built with ease of travel in mind and we now have air ships along with other planned taxi systems which anima would negate completely.

    In the game's current state the anima system is sorely needed, but that's because of bad map design. Once that has been taken care of I can think of no reason why anima should be as accessible as it currently is.

    I say limit teleport to a job, make it require reagents and only include significant points of interest as possible destinations. But that's only if there's such a demand for a teleport system at all.

    I've no gripes with Return though. I wouldn't even mind if group members could piggy back when using return, just as with teleport. It would promote strategical Aetheryte attunement and social interaction, providing there's no anima system obviously.
    (0)
    Last edited by Kibo; 03-15-2012 at 08:27 PM.

  9. #29
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70


    Nah, but really, what's the problem with it? Nothing that can't fix some Anima management. You have to hurry to Dungeons and things? Use your Anima. You have to run from Limsa Lominsa to Bloodshore? Spare your Anima.
    Keep your Anima for important things, not frilly ones! Also remember the discounts of being in the lands of the city-state and things =)

    If I really Had to select one of the three option, I'd choose the third, only make it 20 minutes, something different from the return, since the Anima Teleporting is a large scale teleport, and the Return is a Return-to-Home teleport.
    (0)

  10. #30
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by yaten View Post
    i did blm,whm,brd,drg,pld and half of mnk quests and i still had almost 80 anima so if you blow it on one or two quests then your not doin it right.
    lol bulls**t.

    For those quests you go from Grid to Coerthas, (6 Anima), Grid to South Shroud, 4 Anima, Uldah to Western Thanalan 4 Anima, Grid to North Shroud, 4, thats 18 Anima JUST on starting the quests from Guild to First NPCs, Then you need to go to 3 dungeons, 2 in Coerthas 12 Anima and then Clutters, 6 Anima.

    Already stacking up on 36 anima for Starting Quest + Visiting Dungeons (Not including returning). Then you have all the other side things: PLD you go to Coerthas again, 6, Whitemage you Emerald Moss 5 times (30) even if faved (15), Black Mage you go to Broken, 6.

    Incase you didnt realise, just the above (lots missing) is 78 Anima used up.

    Dont talk nonsense unless you just aint using your Anima (which means your argument is invalid and your opinion doesnt matter to much as this topic is based on using Anima) or doing 1 quest every other day.
    (1)

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