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  1. #1
    Player
    redheadturk's Avatar
    Join Date
    Jul 2016
    Posts
    526
    Character
    Nabriales Majestic
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Larirawiel View Post
    But you cannot distinguish between people, who use the mods for cheating and people, who do not. That is the problem. You can programmatically only distinguish between "modded client" and "client in original state" and not how the mod is used. And because this nature of it is so binary, there will only be a binary solution: ban all mods or ignore all mods. If you do not want, that this decision is made in a binary manner, then you have to use black-/whitelists. And again, it is unlikely, that SQEX will do that. It is much effort to keep them up-to-date. And if you start with black-/whitelisting mods then you would implicitly allow certain mods.

    The best thing would be: design the game so, that the players do not have the desire to mod it. But this also needs some manpower to insert many new hairstyles, clothes ... and maybe nsfw content.


    Cheers
    Or simply do not use automated enforcement, expand the enforcement team so they can have actual eyes on the problems to enforce the rules against the actual cheaters. Automated tools that not only eliminate the QOL mods and accessibility mods that disabled people use, but also eliminate mac and linux users, and would actually eliminate console users as well as consoles cannot run anticheat are not the answer. Extra enforcement staff to catch and punish cheaters is
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    Last edited by redheadturk; 04-25-2022 at 09:55 PM.