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  1. #31
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    It's a very weird change considering how much more challenging some of the solo instances became.
    (0)

  2. #32
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Tehmon View Post
    It's a very weird change considering how much more challenging some of the solo instances became.
    As I said earlier, it makes you wonder if these changes are for the new players or for the people that are impatient when things don't go as fast as they want them too
    (6)

  3. #33
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Canadane View Post
    Yep, almost nothing compared to how it used to be.
    Overall the nerf to this particular boss fight was pretty unrequired imo.
    DRG only had 1 more (heavy thrust) Sam's always had 2. Monk had 6, now 2. I think ninja still has 2 (used to be 3).

    Overall not a huge drop. Only melee have to hit them, and melee have to disengage from bosses the most to do mechanics.
    (0)

  4. #34
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    DRG has 3 still. Sam 2, RPR 2, mnk 2. Mnk lost the most, but also had the most annoying ones due to its gcd being so low.
    In the context of Stone Vigil though, MNK is probably the only one with positionals at that level.
    (2)

  5. #35
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    While ideally they should revamp these dungeons in terms of layouts, which they won't do because people asked for HMs of Cutter's Cry and such and they said they already revamped them once and they don't wanna do it a third time, I do wish they at least flagged EXP for the mobs located on side paths guarding side chests, that could let people be as thorough as they want if they're solo leveling with trusts while also glam hunting (which I know seems weird but there are universal mage shoes designed like the Labyrinth of the Ancients shoes so magic DPS aren't shoehorned into the red caster only variant) and while super disposable some of the glams added in retroactively might be just what someone needs for an outfit even if they are un-dyeable (seriously why couldn't those shoes be dyable AHHHHHHH)
    (0)

  6. #36
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tehmon View Post
    It's a very weird change considering how much more challenging some of the solo instances became.
    Solo instances have difficulty option while the dungeons do not. This is why I suspect many dungeons are always under tuned. Brayflox and Vigil bosses were hit the hardest Mia thinks. The pulls in these dungeons can still be most spicy (they left the double ice sprite hallway of death! Yay!). Fricken bosses though are joke..

    Second Vigil boss lost flatten tankbuster and flame breath buster. Bosses will not auto when winding up resulting in five plus seconds of literally nothing occurring for every cast. Buster that is telegraphed with gigantic marker boops the the tank for one fifth hp unmitigated.

    Second Brayflox boss lost flame breath too and now does no damage.

    Third Brayflox boss can no longer be stunned which was half fun of fighting that boss. Experienced or clever Paladin player could interrupt almost alllll the mechanics, incredibly satisfying to pull off making the run more of the fun for higher level players.

    The only thing these dungeons teach newer sprouts is that it is always ignore mechanics o'clock and this is not good. Tis how you get players in Alliance Raids standing in the bad; It was never lethal before why should it be lethal now. World of Darkness telegraphs still hurt. Even more of the entertaining watching others get deleted by Livia because they wrongly assume nothing hurts so why bother. Some of her telegraphs do substantial damage which is surprising because of all the bosses before Livia she can actually two shot you.

    Haukke final boss is another that was neutered. Watched two friends duo her yesterday as summoners synced. If wondering why, you can undersize and level sync then still gain exp from the dungeon. The two of them were clearing faster then trusts so they opted for this.
    (2)

  7. #37
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    SE continuing to make changes literally nobody asked for.
    (7)

  8. #38
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Korbei View Post
    I welcome the changes to the old dungeons because it's been a long time since they decided that dungeons should just be beelines to the final boss. Occasionally you may need to pick up a key from a corpse. Yet all these weird and wacky dungeons persisted right at the beginning of the game. It's not just about the Duty Assist because Stone Vigil has been easily doable with the Squadron for years. It's about bringing the content in line with the other 95% of the game and creating a coherent learning curve through the entire game, from Sastasha to Meteion.

    How is not making new players backtrack through Toto-Rak to find that stupid missing lamp in any way nerfing content? It's just respecting people's time. This game is really damn long now.
    This games PvE is already a snooze fest, they are now making you fall asleep. I actually miss the older dungeons and some of the mechanics. These "Go straight, you can't miss" junk is boring.
    This is why I rarely dungeon anymore and haven't touched Expert in years. You literally have dozens upon dozens of boring dungeons and the majority of them are straight path, wall pull and die. Nothings original anymore.
    Leave some of the old stuff alone ffs.
    (7)

  9. #39
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Why would they nerf it, previous squadrons were doing Stone Vigil just fine, in fact I spammed this dungeon to level up their attack stats because it was the fastest, around 8-9 minutes with them. Sure, they can't use cannons... but there is no need for it when the boss dies before 2nd tornado.
    (3)

  10. #40
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raoabolic View Post
    The level 40 something dungeon is now a tutorial dungeon? What a world we live in! Just trash the hall of the novice at this point, god know the instance servers will thank you, lol.
    Hall of the Novice was only ever designed to give you the very basics of what your role does in a dungeon. Heck, Cutter's Cry is a 38-40 dungeon and was most definitely a tutorial in nature. The final boss was the first one to feature actual mechanics with the Blue/Purple move out/in that could reasonably kill you if you messed them up more than once.
    (2)

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