Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 72
  1. #11
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Oh no, clearly visible and avoidable puddles are gone... what a tragedy.
    xD Hey they occasionally caught the unsuspecting and unprepared adventurer okay? lol.
    (4)

  2. #12
    Player
    Katori96's Avatar
    Join Date
    Jan 2022
    Posts
    57
    Character
    Katori Scarlet
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ath192 View Post
    xD Hey they occasionally caught the unsuspecting and unprepared adventurer okay? lol.
    It happens lol
    (3)

  3. #13
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    They also made Castrum Meridianum even more boring...
    (3)

  4. #14
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    I'm of two minds on this.

    Now that we don't get "paid" for killing trash I'm fine with reducing that slog. I'm really liking the new normalized tankbuster telegraph. Ok, sure, it makes some things really obvious but this is low level content and brings these instances much closer to the ideal that they're teaching mechanics. I'm liking the new tornado mechanics specifically because it's used quite a bit in later instances. I'm curious if and how some of the other interactable mechanics will be touched (Steps of Faith comes to mind).

    OTOH this dungeon was usually the first wake-up call for tanks. You needed a bare minimum of gear just so the healer can keep up. Thankfully when I was that tank it was with a full FC run so we adjusted pull size and once out I promptly bought reasonable gear. Even more than Brayflox, Stone Vigil required a certain level of situational awareness because it was oh so easy to overpull and pathers could tip the balance from manageable to pucker factor.
    (5)

  5. #15
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darthgummibear View Post
    Wait what? Seriously? People were already facerolling these instances before this expansion. and this will ultimately make players even less prepared for current content than they already are. This is exactly the kind of change that hastens overall dumbing down and homogenization across the board. I'm starting to get worried for the game's future.
    Do you need to speak with a manager?
    (6)

  6. #16
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    I believe in Yoshida's "No subscription left behind" mentality! Also, EX and savage is a bit too tough, can we get rid of some problematic mechanics? :^)

    Quote Originally Posted by Poporito_Popoto View Post
    Do you need to speak with a manager?
    Why? just leave the establishment and laugh when the new "regulars" drive it out of business.
    (5)

  7. #17
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Just delete the dungeons if your not gonna bother have us engage with the mechanics or have then not have any mechanics
    (5)

  8. #18
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Oh no, clearly visible and avoidable puddles are gone... what a tragedy.
    It's more the fact that the devs think clearly visible and avoidable puddles are too difficult for us.
    (11)

  9. #19
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    New Stone Vigil has been putting all of the friends and extended family to sleep now. Second boss has overturned health and does absolutely nothing to damage party. Standing in the tornados tickles, the buster tickles. The last boss appears to spend even more time loafing about like the big fat dargon it is instead of casting.. anything really.

    Know these serve as tutorial dungeons but when the tutorial is boring the sprouts it is meant to teach it miiiiight be time for fix.

    The only blessing about this new Vigil is that it appears to end more quickly. You can also yeeeeet boy the entire first pull into the first boss room to feel alive again.

    Last time one of the uncles was there he said he was going to begin calling it "Stoned Vigil" because that is what he must be to enjoy it.

    Edit to reply!

    Quote Originally Posted by Liam_Harper View Post
    It's more the fact that the devs think clearly visible and avoidable puddles are too difficult for us.
    This mechanic existed to teach sprouts about baited aoes early and that some were persistent. Now it is derp.
    (13)

  10. #20
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MiaShino View Post
    ...Know these serve as tutorial dungeons...
    The level 40 something dungeon is now a tutorial dungeon? What a world we live in! Just trash the hall of the novice at this point, god know the instance servers will thank you, lol.
    (4)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast