I welcome the changes to the old dungeons because it's been a long time since they decided that dungeons should just be beelines to the final boss. Occasionally you may need to pick up a key from a corpse. Yet all these weird and wacky dungeons persisted right at the beginning of the game. It's not just about the Duty Assist because Stone Vigil has been easily doable with the Squadron for years. It's about bringing the content in line with the other 95% of the game and creating a coherent learning curve through the entire game, from Sastasha to Meteion.

How is not making new players backtrack through Toto-Rak to find that stupid missing lamp in any way nerfing content? It's just respecting people's time. This game is really damn long now.