Easy Anticheat is actually legendarily bad at stopping anything.
See Lost Ark and its army of bot accounts.
It gives a false sense of security and extremely out of date.
Unfortunately, the only real solution is increased frequency of ban-waves and more GM's working in the Anti-Cheating department.
I unistalled Lost Ark as soon as I realized EAC was driving the temperature of my CPU up. My system already runs hot because my case is tempered glass, I don't need to make my CPU any hotterEasy Anticheat is actually legendarily bad at stopping anything.
See Lost Ark and its army of bot accounts.
It gives a false sense of security and extremely out of date.
Unfortunately, the only real solution is increased frequency of ban-waves and more GM's working in the Anti-Cheating department.
Why do you keep being obtuse about this? I've played many games with EAC, and other anti-cheat solutions, on a PC and they use a negligible amount of system resources. If your PC is overheating it's because your cooling sucks, not because of a tiny piece of background software in comparison to an actual game that's loading up your CPU and GPU.
There's so much misinformation in this thread about anti-cheat. Are there some bad implementations? Yes. Are there some good implementations? Also yes. Square Enix have a duty to ensure their online game is fair for the entire player base on all platforms and right now this really isn't the case. A client-side anti-cheat is an effective tool in a wider arsenal to keep a game secure. Look at Riot Vanguard in Valorant or Blizzard Warden in World of Warcraft, they both do a wonderful job and have drastically reduced the amount of cheating/botting in comparison to other games of the same genres.
Vanguard is a damned rootkit and part of why I don't play Valorant. I don't want that shit on my system. Besides, I like that SE doesn't use one because of accessibility plugins I use [Gshade being a major one, because I can use it to increase contrast so that I can actually see mechanics in order to learn them. P3 would be unclearble for me without Gshade.]Why do you keep being obtuse about this? I've played many games with EAC, and other anti-cheat solutions, on a PC and they use a negligible amount of system resources. If your PC is overheating it's because your cooling sucks, not because of a tiny piece of background software in comparison to an actual game that's loading up your CPU and GPU.
There's so much misinformation in this thread about anti-cheat. Are there some bad implementations? Yes. Are there some good implementations? Also yes. Square Enix have a duty to ensure their online game is fair for the entire player base on all platforms and right now this really isn't the case. A client-side anti-cheat is an effective tool in a wider arsenal to keep a game secure. Look at Riot Vanguard in Valorant or Blizzard Warden in World of Warcraft, they both do a wonderful job and have drastically reduced the amount of cheating/botting in comparison to other games of the same genres.
Last edited by redheadturk; 04-26-2022 at 02:17 AM.
Vanguard functions no differently to any other anti-cheat, it's just Riot configured Valorant to be more sensitive to any triggers. You outright can't log into the game if it's disabled (other games do this anyway) and it'll disconnect you if it senses anything obviously wrong during gameplay. As a competitive shooter this ultimately makes sense because ensuring all matches are fair is best for the health of the game.Vanguard is a damned rootkit and part of why I don't play Valorant. I don't want that shit on my system. Besides, I like that SE doesn't use one because of accessibility plugins I use [Gshade being a major one, because I can use it to increase contrast so that I can actually see mechanics in order to learn them. P3 would be unclearble for me without Gshade.]
Gshade wouldn't trigger an anti-cheat though and NVIDIA even ship a Gshade-equivalent called Reshade as part of their driver software.
Last edited by Johners; 04-26-2022 at 02:19 AM.
You'd be surprised. Razer synapse has triggered some of the anticheat softwares [Lost Ark logged me out when I turned on Synapse because it tripped EAC]Vanguard functions no differently to any other anti-cheat, it's just Riot configured Valorant to be more sensitive to any triggers. You outright can't log into the game if it's disabled (other games do this anyway) and it'll disconnect you if it senses anything obviously wrong during gameplay. As a competitive shooter this ultimately makes sense because ensuring all matches are fair is best for the health of the game.
Gshade wouldn't trigger an anti-cheat though and NVIDIA even ship a Gshade-equivalent called Reshade as part of their driver software.
They kinda do, tho. maOS client runs on offshoot, heavily modified Wine, and the guys who made it, are one of the main contributors to Proton. Why Square cannot just publish official Linux client the same way at this point is kinda baffling.
Especially now with the advent of Steam Deck and free advertisement of the game from Gaben due to it (which worked till we got the "new" Steam launcher... wlep)
Also I see in your posts you are very self centered. Fact you did not have any hardware/software problems with anti-cheats on your PC does not mean they are not existing - that's the problem with PC gaming, you do not have a closed platform with the same components as everyone else. For you it can work perfectly, for other person it can generate slowdown as some no longer updated drivers conflict with it. Or worse, it will get you unfairly banned (ie that situation in WoW couple months ago where disabled players were getting bans because Warden detected their use of Xbox Adaptive Controller as illegal hardware multiboxing, meanwhile bots and hackers were and still are running rampart in game).
Whats the point of of having wonky solution to the problem, when it's not even a working solution - it won't stop the cheaters, it will slow them for couple of days, but they will find a way, like in every other online game, while it can have a potential negative effect on the legal playerbase (literally the same type of discussion about why the legal players should bother with DRM, while pirates will just pirate it away after some time)
The proper solution should be server side, monitoring the behaviour of players during the match, flagging "weird" stuff, and then those reports should be viewed by qualified person to determine if they are bannable or not. Client side anti-cheat just generates way to much possible problems and it's not even working in the long term.
Last edited by Andeeria; 04-26-2022 at 03:30 AM.
Tell me where Linux is listed in the system requirements, support documentation or marketing materials for this game? Square Enix have nothing to do with it. Gabe Newell talked about running Final Fantasy XIV on a Steam Deck much like some media outlets did but the game isn't marked as Steam Deck compatible on the Steam Store either. Official and proper Linux support has never existing for this game.They kinda do, tho. maOS client runs on offshoot, heavily modified Wine, and the guys who made it, are one of the main contributors to Proton. Why Square cannot just publish official Linux client the same way at this point is kinda baffling.
Especially now with the advent of Steam Deck and free advertisement of the game from Gaben due to it (which worked till we got the "new" Steam launcher... wlep)
Also I see in your posts you are very self centered. Fact you did not have any hardware/software problems with anti-cheats on your PC does not mean they are not existing - that's the problem with PC gaming, you do not have a closed platform with the same components as everyone else. For you it can work perfectly, for other person it can generate slowdown as some no longer updated drivers conflict with it.
Whats the point of of having wonky solution to the problem, when it's not even a working solution - it won't stop the cheaters, it will slow them for couple of days, but they will find a way, like in every other online game, while it can have a potential negative effect on the legal playerbase (literally the same type of discussion about why the legal players should bother with DRM, while pirates will just pirate it away after some time)
The proper solution should be server side, monitoring the behaviour of players during the match, flagging "weird" stuff, and then those reports should be viewed by qualified person to determine if they are bannable or not. Client side anti-cheat just generates way to much possible problems and it's not even working in the long term.
The vast majority of PC gamers I know have no problems with anti-cheat software at all. The only issues I've seen are people leaving applications like Cheat Engine open or leaving a memory debugger running as they use a single PC for programming and gaming (and debuggers for programming can read the memory of any application so are very likely to trigger anti-cheat software for obvious reasons).
A combination of client and server side mechanisms is what the majority of games use as part of their anti-cheat solution in the cat and mouse game that is dealing with cheats/hacks. Square Enix are powerfully under resourced to deal with an ever growing issue in a game that's more popular than ever. This only gets worse before it gets better, too many MMO players see these tools as perfectly acceptable to use when playing ANY MMO.
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