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  1. #1
    Player
    Alaray's Avatar
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    Aug 2013
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    Vevri Arctyria
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    Balmung
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    Red Mage Lv 100
    Most people who are angry over struggling to succeed in a PvP mode, who try to "teach" the group what to do... often have some of the worst ideas, in my experience.
    (3)

  2. #2
    Player RitsukoSonoda's Avatar
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    Apr 2014
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    Ritsuko Sonoda
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    Ultros
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    Samurai Lv 90
    Quote Originally Posted by Alaray View Post
    Most people who are angry over struggling to succeed in a PvP mode, who try to "teach" the group what to do... often have some of the worst ideas, in my experience.
    I think it's more in those cases of ppl having a mindset that they're the greatest player in the world and the only reason they don't have a 100% win rate is because other ppl hold them back.

    CC is definitely a team oriented thing and typically I find that the teams with ppl chasing their personal KDA are the ones that end up losing because they end up short handed in the actual team fight at the objective. The game's PvP design doesn't allow "hyper carrys" where 1 player carries their entire team to a win.
    (6)

  3. #3
    Player
    Lecru's Avatar
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    Feb 2012
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    Lecruidant Longclaw
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    Excalibur
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    Archer Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    CC is definitely a team oriented thing and typically I find that the teams with ppl chasing their personal KDA are the ones that end up losing because they end up short handed in the actual team fight at the objective. The game's PvP design doesn't allow "hyper carrys" where 1 player carries their entire team to a win.
    Like that one guy who chases somebody for ten years that they got to 20%. Even though they are retreating and the crystal isn't anywhere near them. Only to have somebody from the enemy team spawn back and meet up to kill them while they are trying to kill the low person lol
    (1)

  4. #4
    Player
    Lecru's Avatar
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    Feb 2012
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    Lecruidant Longclaw
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    Archer Lv 100
    Quote Originally Posted by Alaray View Post
    Most people who are angry over struggling to succeed in a PvP mode, who try to "teach" the group what to do... often have some of the worst ideas, in my experience.
    Right. Because Coaches of teams have never lead to victory. Ever. In any sport. More over, communication isn't needed at all to be successful in any capacity. lol What did I even just read dude. You know what leads to people getting angry and frustrated? Queue'ing over and over into a mode where you can't communicate clear plans with your team, marking healers who can poly and lock down a player to die almost instantly while in that form, only to have them ignored because your team is attacking the role that takes the least amount of damage and does THE LEAST amount of damage. Yes. This will make people angry who know the basics of PvP constructs.
    (6)

  5. #5
    Player
    Alaray's Avatar
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    Vevri Arctyria
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    Balmung
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    Red Mage Lv 100
    Quote Originally Posted by Lecru View Post
    Right. Because Coaches of teams have never lead to victory. Ever. In any sport. More over, communication isn't needed at all to be successful in any capacity. lol What did I even just read dude. You know what leads to people getting angry and frustrated? Queue'ing over and over into a mode where you can't communicate clear plans with your team, marking healers who can poly and lock down a player to die almost instantly while in that form, only to have them ignored because your team is attacking the role that takes the least amount of damage and does THE LEAST amount of damage. Yes. This will make people angry who know the basics of PvP constructs.
    You don't strike me as a competent coach, to be fair.
    (3)

  6. #6
    Player
    Lecru's Avatar
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    Feb 2012
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    Lecruidant Longclaw
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Alaray View Post
    You don't strike me as a competent coach, to be fair.
    I've taught plenty in other games and have regularly been Diamond in Rainbow Six Siege. Further, I pug literally every tier. And TEACH my groups what we need to be focusing on and get to Fight 3 regularly within the first week. But nobody asked what you thought about my teaching methods. Considering you have no idea what those are to begin with. The focus is the lack of information you can relay to your team in a TEAM BASED MODE. There's nothing that tells everybody what roles do what. And the vast majority queue in with no idea who they should go after. Instead just hitting the first thing they see while rolling their face across their keyboard. That doesn't help your team. At all. And leads to, again, people like me getting frustrated and upset because there's NO COMMUNICATION. Not to mention when you do mark somebody, there's always that guy who puts the 1 marker above the tank for no reason. These aren't okay methods for any system with an Elo. You know why LoL works with pings and such? Because there are multiple things going on in multiple lanes of the map. Or in the Jungle. But when your team wants to focus something, they say "Everyone go Dragon" or "Everyone push mid". To which everyone does.
    (0)

  7. #7
    Player
    Alaray's Avatar
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    Vevri Arctyria
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    Balmung
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    Red Mage Lv 100
    Quote Originally Posted by Lecru View Post
    I've taught plenty in other games and have regularly been Diamond in Rainbow Six Siege. Further, I pug literally every tier. And TEACH my groups what we need to be focusing on and get to Fight 3 regularly within the first week. But nobody asked what you thought about my teaching methods. Considering you have no idea what those are to begin with. The focus is the lack of information you can relay to your team in a TEAM BASED MODE. There's nothing that tells everybody what roles do what. And the vast majority queue in with no idea who they should go after. Instead just hitting the first thing they see while rolling their face across their keyboard. That doesn't help your team. At all. And leads to, again, people like me getting frustrated and upset because there's NO COMMUNICATION. Not to mention when you do mark somebody, there's always that guy who puts the 1 marker above the tank for no reason. These aren't okay methods for any system with an Elo. You know why LoL works with pings and such? Because there are multiple things going on in multiple lanes of the map. Or in the Jungle. But when your team wants to focus something, they say "Everyone go Dragon" or "Everyone push mid". To which everyone does.
    - You're over-emotional, confrontational and strike me as someone who gets frustrated and tilts quickly. Just reading through the posts in the thread.
    - There are tools, already, that can allow you to guide a team fairly effectively already. If your team ignores them, text isn't really going to change anything.
    - XIV PvP is probably one of the more casual, easy to progress in ranked systems where even when you run into teams that are a lost cause, it's just fine going next with minimal punishment. Time investment is incredibly low, and you can't full de-rank regardless of what happens in your games.
    - In the vast majority of PvP games I've played, chat is rarely used to be helpful and tends to end up being someone's rage-diary when they're getting trashed. I can count on one hand how many useful comments have been put into a PvP chatbox. Most things people say to try and get people to do something involves a ping of some kind, and that's generally effective enough if your team wants to work together. A team that doesn't want to work together, won't: Go next.

    Want to send your team after a priority target? Literally... put a marker on them. If it's ignored, they'd have ignored whatever you typed anyway. If they put it on the tank? You can either help burn the tank as, in most cases, the tanks aren't actually that tanky to where you're wasting resources, or you can play a class that has a better burst rotation and kill the target you see as the actual priority in that moment while your team kills the other player. If that doesn't work? Just go next, it is what it is in any game where people either don't want to cooperate or don't know what to actually prioritize. That's all team games in a nutshell, really.

    I've been in games where 4 players on my team were killed by 1 player, that's just a lost cause scenario and it is what it is. I've also been in games where internally I disagreed with a priority, but by burning it down anyway it let the team transfer to more important targets more quickly (or, instead, I'd zone multiple players out of the fight and stall for my team and, more often than not, kill one of them myself). You can't hypercarry in CC, no, but there's enough you can do to genuinely sway the pull of fights into your favor by making better micro-decisions.

    But, I just think having the standard, regular chat in CC wouldn't be worth the value added vs. how people would actually use it the majority of the time. It won't be used as the strategy tool you claim it would be, as it almost never is in any PvP solo queue team game.
    (6)

  8. #8
    Player
    Lecru's Avatar
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    Feb 2012
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    251
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    Lecruidant Longclaw
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    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Alaray View Post
    - You're over-emotional, confrontational and strike me as someone who gets frustrated and tilts quickly. Just reading through the posts in the thread.
    - There are tools, already, that can allow you to guide a team fairly effectively already. If your team ignores them, text isn't really going to change anything.
    - XIV PvP is probably one of the more casual, easy to progress in ranked systems where even when you run into teams that are a lost cause, it's just fine going next with minimal punishment. Time investment is incredibly low, and you can't full de-rank regardless of what happens in your games.
    - In the vast majority of PvP games I've played, chat is rarely used to be helpful and tends to end up being someone's rage-diary when they're getting trashed. I can count on one hand how many useful comments have been put into a PvP chatbox. Most things people say to try and get people to do something involves a ping of some kind, and that's generally effective enough if your team wants to work together. A team that doesn't want to work together, won't: Go next.

    Want to send your team after a priority target? Literally... put a marker on them. If it's ignored, they'd have ignored whatever you typed anyway. If they put it on the tank? You can either help burn the tank as, in most cases, the tanks aren't actually that tanky to where you're wasting resources, or you can play a class that has a better burst rotation and kill the target you see as the actual priority in that moment while your team kills the other player. If that doesn't work? Just go next, it is what it is in any game where people either don't want to cooperate or don't know what to actually prioritize. That's all team games in a nutshell, really.

    I've been in games where 4 players on my team were killed by 1 player, that's just a lost cause scenario and it is what it is. I've also been in games where internally I disagreed with a priority, but by burning it down anyway it let the team transfer to more important targets more quickly (or, instead, I'd zone multiple players out of the fight and stall for my team and, more often than not, kill one of them myself). You can't hypercarry in CC, no, but there's enough you can do to genuinely sway the pull of fights into your favor by making better micro-decisions.

    But, I just think having the standard, regular chat in CC wouldn't be worth the value added vs. how people would actually use it the majority of the time. It won't be used as the strategy tool you claim it would be, as it almost never is in any PvP solo queue team game.
    I honestly did ask for an analysis based on my frustration with a mode. Thank you though
    But it's clear you aren't reading anything that's being posted because everything you bring up has been countered in posts prior
    (1)

  9. #9
    Player
    Alaray's Avatar
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    Gridania
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    Vevri Arctyria
    World
    Balmung
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    Red Mage Lv 100
    Quote Originally Posted by Lecru View Post
    I honestly did ask for an analysis based on my frustration with a mode. Thank you though
    But it's clear you aren't reading anything that's being posted because everything you bring up has been countered in posts prior
    Hasn't, but whatever you want to tell yourself.
    (2)