We had those in Heavensward, however, healer's rights to such similar functioning abilities (Addle/Virus/Disable) were revoked from the role going into the Stormblood expansion. :/
Soteria= just feels so useless even with the slight buff I barely see it restoring hp much from kardia.
Pepsi= Yes I know some may like it but this skill is like no use of me there are far better ogcd spells that sage have to heal perfectly and I almost never have use for this
Krasis = I strangely press this one along with phy and zoe but tbh am not sure if it also affect heal potency. Its description aint too clear( if someone can clarify) I know it also can work on a party mate)As 'meh' as Soteria is, I'd rather they improve on it rather than removing it, since it's one of the few things that ties SGE into the 'dps-to-heal' identity. If they ever add an aoe Kardia mechanic, for example, Soteria could easily become the "Medica" equivalent of SGE (since who ever even uses non-eukrasiad Prognosis anyways), you'd be simultaneously gcd healing and dpsing. It could also blendin with/upgrade to Zoe and gain both effects.After playing with Sage a bit more, I think we can remove the following healing spells:
Also, I wouldn't mind if they merged Toxicon and Dyskrasia into one button. Just have Toxicon I/II replace the Dyskrasia when an Addersting is available. And maybe with all of these buttons freed up, SE can add more dps/support skills.
- Soteria
- Physis I & Physis 2 (Just have SGE gain Ixochole in the 40 - 50 level range)
- Pepsis (I rarely use this)
I like Physis as is, but again, it can be improved. Rather than just a generic aoe regen, it could be a 'reverse Emergency Tactics' where every party member gets a temporary Kardia buff (I guess the hypothetica aoe Kardia I mentioned earlier)
Pepsis....yeh, I barely use it too, when does a shield not break? if anything, it'd make more sense it buffs the shields by adding a heal after they break - a mini excog if you may
No, I'm not considering potencies or encounter design in this, just brainstorming ideas because I'd rather see our kits getting revamped/improved instead of just outright removed, but then again it seems deleting stuff is the devs way of 'fixing' healers so....
Last edited by Allegor; 04-25-2022 at 04:35 AM.

Asylum should definitely not be removed, it's one of WHM's only good sources of oGCD healing.
Player

That seems like a downgrade when you consider Asylum is a much shorter Cooldown. Think about what this would do to WHM as it would mean Assize, tetra, and lilybell would be its only oGCD heals and one wouldn't be available for 3 minutes compared to Assize, Tetra, and Asylum all within 1 minute pre-90.
Reviving this old thread given that the Live Letter is coming up tomorrow. Not that it would matter, but I think this calls for a discussion again.
I'm not playing SGE anymore, but I wouldn't mind having these buttons removed as I feel like they aren't needed:
- Druochole
- Holos
- Krasis
Have the ability Zoe take Druochole's place at level 45 and include DPS abilities that take over Holos and Krasis's spots.


Cure 1 should upgrade to Afflatus Solace rather than to Cure 2, that way I'm still set for niche moments where Cure 1 is still useful, like level 50 MINE content. Freecure trait should also just be removed and replaced with a Lily that starts with only one pip and gains the rest at a later level.
Considering the potency of healing abilities in this game, bosses would have to be blasting players into vapor every second to give healers a chance to use all of them.
Debuff means it's unusable on any raidwide that happens while the casting entity is untargetable.
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As for the original topic, delete Cure 3, Asylum, Thin Air, and Lilybell and replace all of them with a second and eventually third charge of Assize that can be held until needed.
Last edited by vetch; 08-12-2022 at 04:42 AM.


While Pepsis does have its really rare moments of use, I wouldn’t mind it being removed, preferably having some sort of DPS-related action added in its place, but that’s wishful thinking regarding the latter.


Looking at my Scholar, I totally would be okay with Fey Blessing, and Protraction getting the axe. They seriously feel like needless bloat. Physick should merge with Adlo at 30, with a possible slight MP reduction.
Barring a rework of Aetherflow and the Fairy Gauge, that's all I can really think of. Union is okay, but with it being the only consumer of Fae Gauge, I dunno.
If it meant getting Miasma/Shadowflare/Bane back, I'd be okay with getting rid of Excog(even though it IS really nice).
I know my thoughts are pretty much an echo of what people have already posted on previous pages, but it'd be nice if it happened.
I think all four lv86 abilities could be axed and partly merged into other abilities, like Excog or Benison, then replaced with a dps button.
Cure I, Medica I and their equivalents should absolutely upgrade to Cure II/Medica II or the equivalent GCD heal, with a reduction to mana cost. Benefic II and AspHelios are costed just right.
I'm all for removing useless fluff like Pepsis, but I wouldn't want to see any specific healer lose any useful abilities unless all 4 were trimmed in a similar manner to balance it. WHM without Asylum and Lilybell is a dead healer I'd exclude from my groups at endgame. Similarly if SGE lost Holos it would cement SCH's place as the superior healer.
The overall healer toolkits aren't that bad, if a little boring and I'd much prefer incoming damage was increased rather than removing any decent buttons. Give us something to use those toolkits on. Deleting too many heals leaves us with a barebones kit and still nothing to heal, which sounds awful.
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