Results 1 to 10 of 133

Hybrid View

  1. #1
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    I don't want healing abilities removed until my hotbars look bare like that of a summoner.
    I want to have more reason to be using them more often.
    (15)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by currentlemon View Post
    As a former WHM main, Cure I needs a trait that upgrades to Cure II. I think every WHM main can agree to this. I also wouldn't mind if SE outright removes Asylum.
    Cure 1 should upgrade to Afflatus Solace rather than to Cure 2, that way I'm still set for niche moments where Cure 1 is still useful, like level 50 MINE content. Freecure trait should also just be removed and replaced with a Lily that starts with only one pip and gains the rest at a later level.

    Quote Originally Posted by Chyro View Post
    I don't want healing abilities removed until my hotbars look bare like that of a summoner.
    I want to have more reason to be using them more often.
    Considering the potency of healing abilities in this game, bosses would have to be blasting players into vapor every second to give healers a chance to use all of them.

    Quote Originally Posted by Iedarus View Post
    Which is why, in my post, I proposed to have that mitigation in the form of a debuff just to add a bit of flavor.
    Debuff means it's unusable on any raidwide that happens while the casting entity is untargetable.

    ---

    As for the original topic, delete Cure 3, Asylum, Thin Air, and Lilybell and replace all of them with a second and eventually third charge of Assize that can be held until needed.
    (0)
    Last edited by vetch; 08-12-2022 at 04:42 AM.