just thinking to myself of some changes I would like to see while reducing button bloat.
Healer QoL in general:
Tier 1 cure upgraded to Tier 2 = -1 button
AST changes:
-Aspected Benefic is now a shield that upgrades to Celestial Intersection. -1 button
-Single target regen redundant in conjunction with the proposed card changes.
-2 charges
Cards/Draw/MA:
-Draw still functions the same (3 charges) i.e. 6 cards, but instead, augments the next gcd heal (single target and aoe) and makes it instant cast at the cost of reduced heal potency while applying drawn card buffs
-Draw acts similar but not identical, to SGE Eukrasia to give you an idea of function, this would also buff Synastry usage
-Benefic 1/2 = single target, Helios/Aspected = aoe
-Card buff duration reduced or alternatively apply a stack system to target/s.
-Remove Play, Crown Play, since Draw works differently and is only activated when using a gcd heal that is affected by Draws new effect (effectively making your gcd heals the "Play" button)
-Minor Arcana reverted to 4.0 version i.e. 1 sec recast, Lady/Lord (functions as an ogcd proc similar to Shield Swipe from 2.0 PLD)
-Minor Arcana active when Draw is used until card is spent.
-See Card Effect changes on how MA works.
-Remove Redraw, Undraw, since Minor Arcana now functions as the sole way of removing cards you don't want.
Card Effects:
-Balance/Bole = crit chance up
-Arrow/Spear = direct crit chance up
-Ewer/Spire = increased sks/sps
-Lord of Crowns = if Balance, Arrow or Spire is drawn and MA is used
-Lady of Crowns = if Bole Spear or Ewer is drawn and MA is used
-Remove increasing dmg from AST to better balance with other healers not having access to frequent dmg up abilities.
Draw and MA changes = -4 buttons.
Astrodyne:
-Changed to function as aoe raid utility.
-1 seal = magical defense
-2 seals = magical + physical defense
-3 seals = magical + physical defense + increase duration/stacks of current active card effects on all party members.
These changes basically try to promote gcd healing while still gaining benefits and ease of card use. It also returns RR effects, albeit much easier to utilize since using a gcd heal will apply the card in addition to the heal. Removes a lot of buttons that didn't need to be there in the first place. Still retains the "three" system all healers have i.e. lilies, aetherflow, addersgall, card seals. Changing the cards to apply a stack which affects the next gcds (i.e. the tanks) could also nerf the raid potential of AST since it will no longer affect ogcds but at the cost of making it more consistent.


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