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  1. #21
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Seraphor View Post
    No thanks I'd quit tanking.
    Thats what I did with my WAR and dungeons after the change. I tried it twice and absolutely hated it. Killed my friends a bunch of times in P3s cuz of where I stand for adds too.
    (8)

  2. #22
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by castillle View Post
    Thats what I did with my WAR and dungeons after the change.
    The only reason I'm using warrior anymore is because it's what I've been gearing for my static. I used to do expert roulette for the weekly tomes but hunt trains should achieve the same result.
    (2)

  3. #23
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Can only echo the sentiment. I've only run the new dungeon twice, and the few other dungeons I've run since the change were because I agreed to tank for FC/static faster than my brain could remind me of the Overpower change.
    (4)

  4. #24
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Controversial opinion alert:

    Honestly, just stop making dungeons. They are just pretty corridors at this point.
    (2)

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payadopa View Post
    Controversial opinion alert:

    Honestly, just stop making dungeons. They are just pretty corridors at this point.
    Wouldn't exactly call that controversial, with the state that dungeons are currently in you could redirect the entire developement time into something more interesting, nothing of value would be lost.
    (4)

  6. #26
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Absurdity View Post
    Wouldn't exactly call that controversial, with the state that dungeons are currently in you could redirect the entire developement time into something more interesting, nothing of value would be lost.
    Dang, that just reminded me of the new type of dungeon they talked about in one of the live letters... meaning the dev team has actually considered this. I was so stoked to hear about some kind of innovation and maybe a challenge while it's fresh content. Now that my AoE feels like hot garbage I just dread the mob encounters they've come up with.
    If I can't solo them I may not even bother tbh. That one pull on Alzadaal is the epitome of frustration, if that's the tone they're setting, count me out
    (3)

  7. #27
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Absurdity View Post
    Wouldn't exactly call that controversial, with the state that dungeons are currently in you could redirect the entire developement time into something more interesting, nothing of value would be lost.
    Given how all tanks are now practically the same when it comes to dungeons they've just become even more boring...
    (6)

  8. #28
    Player
    fafrir's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Rashavenir Vidofsormr
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    ngl, I'd love to see w2w pulls not being 2 groups and done and would love to see like 3-4 groups again. I did like the newest dungeon for attempting to do something similar but alas new Overpower did not feel the same.

    For the topic, I just want WAR's Overpower to be a cone because imo it doesn't make sense for Demon Slice and Total Eclipse to be cones as much as I personally adore the cone's range, whereas Overpower makes the most sense to remain as a cone.
    (2)

  9. #29
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I get that this is a half troll half 'missing flavor' thread, but, really. Why would anyone think the Cone AoEs in this game are good? Circle AoEs don't require a target, can be spammed to hit mobs without interrupting your movement while doing the pull, and even if you didn't have those prior factors involved, they snapshot behind you while you're moving and still hit in front of you as you're picking mobs up, so they wind up hitting more mobs than a cone would with less total attacks.

    Line AoEs I get. Those actually cover more area than Cones or Circles and do fire properly when they have the appropriate range (though it's still finicky because of XIV demanding a target for them too) while retaining the upside of being able to stand to the side of the fire once you're actually IN the pull. But Cones? Absolutely not. XIV's systems make them have all the downsides and none of the good.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hasrat View Post
    If anything, I'd say cones (or lines) should be part 2 of the AOE combo, just not part 1. I'm not wholly against the idea of them, but, on the rare occasion I'd ever tank, years ago, I always missed picking up more stuff on WAR for not knowing/judging the cone accurately, or a pack being just a little too spread out.
    Why would you want the skill with greater range so long as mobs are in front of you to come after the engage (in which all mobs are necessarily in front of you)? Keep the better engage tool first, and the lower-range but faintly more lenient tool second.

    Quote Originally Posted by Grimoire-M View Post
    Why would anyone think the Cone AoEs in this game are good? Circle AoEs don't require a target, can be spammed to hit mobs without interrupting your movement while doing the pull, and even if you didn't have those prior factors involved, they snapshot behind you while you're moving and still hit in front of you as you're picking mobs up, so they wind up hitting more mobs than a cone would with less total attacks.
    Let's not pretend appropriate targeting is hard or gets in the way of movement. The two also "snapshot" to the very same degree. And both need only ANY part of the target's hitring to be within that area of attack, meaning it's a whole lot harder for conals to miss enemies to your immediate sides than it might first appear (at least, if one never bothered to check for floating damage text).

    As such, there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.

    That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.
    (6)
    Last edited by Shurrikhan; 04-24-2022 at 04:05 PM.

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