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  1. #11
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by currentlemon View Post
    Let's not forgot that high level/veteran players have been running dungeons without healers since 5.0.
    to be fair, you can just as well do no tank runs, or no dps runs or god knows what. dungeons in general just aren't hard, "running without x" is more a thing people do for fun rather than because its optimal.

    Quote Originally Posted by currentlemon View Post
    While this was partially true in ShB in my opinion, I believe the mid-level players and even some low level players are starting to take notice of the issue. Not in Extreme, Savage, and Ultimate fights, but in Dungeons. Given how two Tank Jobs have incredible self-sustain, which is not a bad thing, Healers have been healing a LOT less.
    on that however i have to wonder, you say its not a bad thing, but really, why isn't it ? people look at the fact that even in a complete random group warrior/paladin can basically solo the dungeon if they take enough time and complain that there isn't enough to do for a healer and put this on the healer design instead of saying "holy **** nerf this absurd tank self sustain". there may be a lot wrong with heals aswell as fight design, not gonna go there, but how about putting tanks having so damn much self healing that a totally average player not overgearing the dungeon can sustain themselves infinitely as faulty tank design instead of a healer problem.
    (4)
    Last edited by Akiudo; 04-24-2022 at 08:40 AM.