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  1. #11
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Darthgummibear View Post
    While on the one hand I agree with the general sentiment, you can't expect them to overhaul healer design for what is arguably the smallest portion of the playerbase by a large margin.
    While this was partially true in ShB in my opinion, I believe the mid-level players and even some low level players are starting to take notice of the issue. Not in Extreme, Savage, and Ultimate fights, but in Dungeons. Given how two Tank Jobs have incredible self-sustain, which is not a bad thing on PAPER, Healers have been healing a LOT less. While dungeon pulls still pose some amount of threat, they can still be done without healers depending on the players' chosen job. Dungeon bosses are even worse as the damage output is just LOW. So far, I was able to clear two dungeon bosses with no issues after the healer died. I remember on the first time I cleared a boss w/ no healer, the WHM player my party had was very upset that I was able to clear the final boss of Ktisis Hyperboreia without him.

    Let's not forgot that high level/veteran players have been running dungeons without healers since 5.0.
    (4)
    Last edited by currentlemon; 04-24-2022 at 04:40 AM.