They did? Thats good.. being a leveling dungeon this early, there really shouldnt be (overexaggerated) 50 mobs clawing away at the tanks health.
Just my unpopular opinion.
For me mostly of the dungeon runs dps and heal are just happy to have a tank, even with me as a bad tank. Usually i do single pulls and yes sometimes dps or heal pulls next group. As long as the mob are pulled to me i am fine, as long as the heal can keep up.
Boss pulls are not very often, but also here i get the boss back to me very quick. Just don't do this with sprouts and let the tank pull.
I confess as a healer I sometimes go ahead of tank because I want to be done quickly and my tank is not pressing sprint or they're just slacking behind. I get that it's not a good habit but I've never had problems with it/died because if it so is it really a big deal?
Eh it's annoying sometimes but I don't mind it in a dungeon as long as the dps or healer is competent enough to keep themselves alive long enough for me to restablish aggro.
The only time it really bothers me is in alliance raids where communication and coordination for mechanics is more important and an early pull is harder on others, especially if people ask in alliance chat for people to slow down for them and their newbies. An extra 1-2 minute wait for a pull isn't going to kill me.
Having the dps/healer run ahead of you and pull is definitely irritating and borderline griefing, if you've asked them to stop and they continue doing it...
...but having a tantrum and then refusing to very easily pick up what they've pulled is worse.
So they got there 2 seconds before you did, big deal, it's not like they're letting you die.
As someone who tanks a lot. If you're a healer or a dps and want to make my life (And yours) easier and think we can take more then by all means please do so. I applaud your enthusiasm. Inspiring! I really like itAs someone who likes tanking dungeons I've noticed a trend, at least on Materia, of DPS and Healers deciding to pull.
This can be in the form of using a ranged attack on an enemy I haven't reached yet (waiting to get into melee range for an AoE). Or if I pause for 3 seconds after a boss to take a drink of water, by the time I put the bottle back down the DPS has run off
I am not talking about the case where the tank only pulls one or two packs and the healer is encouraging to pull more by bringing a few friends. This isn't a small packs vs wall to wall issue.
I don't remember really ever seeing this on NA/JP DCs but maybe that's changed too?
Is this something players on other DCs are seeing?![]()
If someone pull for me that means they either don't respect me or they want to tank.
So if you want to take my role I'll take yours and be a dps.
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