Results 1 to 10 of 99

Hybrid View

  1. #1
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    no.

    absolutely not. all that happens is people start kicking other people from raids for not having what people have decided are the optimal talents.

    square already struggles with balancing issues.
    (63)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Denji View Post
    no.

    absolutely not. all that happens is people start kicking other people from raids for not having what people have decided are the optimal talents.

    square already struggles with balancing issues.
    As a WoW player, this has not been an issue like....ever?

    The only time people kick is if you have bad performance. Bad talent options tends to make you have bad performance, but if your build works, literally no one cares what talents you picked. And since all the content in this game is so easy, even bad performance would be overlooked here like it currently is outside of savage (which most people do with statics anyway).

    This game could really use something to make jobs not feel so static and boring imo. Especially with how much they are simplifying them lately.
    (7)
    Last edited by FoxyAreku; 04-23-2022 at 05:43 AM.

  3. #3
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FoxyAreku View Post
    As a WoW player, this has not been an issue like....ever?

    The only time people kick is if you have bad performance. Bad talent options tends to make you have bad performance, but if your build works, literally no one cares what talents you picked. And since all the content in this game is so easy, even bad performance would be overlooked here like it currently is outside of savage (which most people do with statics anyway).

    This game could really use something to make jobs not feel so static and boring imo. Especially with how much they are simplifying them lately.
    After reading post from TalesFromDF subreddit, I completely disagree. Outside of savage, people wants to clear stuff as far as possible, so anything that slows the run down can and will be noticed and shunned by other players. People in this community seem to want the optimal both in challenging and non-challenging content.

    And, in WoW, there are PUGs that do take issue with builds but, though I've seen some people kicked out instantly for it, most cases the "wrong talent build" is asked first to change their talent before entering. And it's also worth mentioning there are a lot of people who mess around with builds while farming raids.

    Only place where this applies are Bozja/Eureka and mostly because they can't track each and everyone.
    (3)
    Last edited by BokoToloko; 04-23-2022 at 05:57 AM.

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BokoToloko View Post
    After reading post from TalesFromDF subreddit, I completely disagree. Outside of savage, people wants to clear stuff as far as possible, so anything that slows the run down can and will be noticed and shunned by other players. People in this community seem to want the optimal both in challenging and non-challenging content.

    And, in WoW, there are PUGs that do take issue with builds but, though I've seen some people kicked out instantly for it, most cases the "wrong talent build" is asked first to change their talent before entering. And it's also worth mentioning there are a lot of people who mess around with builds while farming raids.

    Only place where this applies are Bozja/Eureka and mostly because they can't track each and everyone.
    I feel like one of the contributing things to the endgame issue of FFXIV you mentioned is the simplification of the game. People that want to stare at a spreadsheet only need to figure out 1 meta to apply to every bit of content. Where as in FFXI they wouldn't have been able to do this because of the amount of classic RPG mechanics in the game that creates differences in enemies and the larger variety of gear options since gear wasn't limited to only being a source of stat/substat numbers and could contain passives, added effects, and skill enhancements.
    (3)