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  1. #211
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    Quote Originally Posted by Rokien View Post
    Yosh-p has stated that he wants to make all dungeons instanced. That doesn't settle well with me. Considering I love the rank 20(15) open dungeon, I've stated my reasons in another thread a while back. He said that the open world content will be the strongholds (there's a few more, I know).

    I'm making this thread to keep and to make more open world dungeons. Please sign and like this thread if you want to see this happen. Please do not post saying "INSTANCED IS BEST" this is a thread for the people who want to keep and see more open world dungeons. Thank you.

    PS: I'm not saying to take out instanced dungeons, but to keep non instanced ones and keep making more, along side the instanced ones...
    Amen to this, Rokien. I'm not sure if this is an accurate analogy, but using XI as a base, is this basically what is meant by the term "dungeon:"


    Dynamis, Salvage, and Sea would be examples of "instanced dungeons."

    Sky would be an example of an "open-world dungeon?"
    (1)

  2. #212
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    Quote Originally Posted by Sephrick View Post
    ...The people who are against instances have yet to present a valid reason why their so bad other than grandiose exaggerations....Whether its an open dungeon or an instanced one, it's still going to be a series of hallways and rooms where your goal is to get from Point A to the final battle at Point B.


    ***At least in an instance they can create an experience that reacts to a single group rather than crowded farming sessions.***
    You, basically, just summed up the rationale of all those who have come to hate the instanced raids. We're playing an MMORPG...not Campaign Mode on Halo 3. People want to be involved in things as a COMMUNITY.


    Yes, "losing claims" sucks a$$; but, I'd rather be surrounded by a bunch of random ppl talking about w/e interests them/me, than getting together w/ the same handful of ppl day in and day out just to "grind through the content."

    Where's the fun in that?
    (4)

  3. #213
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    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Khal_Drogo View Post
    Amen to this, Rokien. I'm not sure if this is an accurate analogy, but using XI as a base, is this basically what is meant by the term "dungeon:"


    Dynamis, Salvage, and Sea would be examples of "instanced dungeons."

    Sky would be an example of an "open-world dungeon?"
    I would say Sky is actually a zone with open world content.

    FF11 had a lot more instanced content than open world, especially considering some of the quests/missions and BCNM fights.

    Most of the HNM and low level NM's drop crap now anyways.
    (1)

  4. #214
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    ThePatriarch's Avatar
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    Quote Originally Posted by Jinko View Post
    I would say Sky is actually a zone with open world content.

    FF11 had a lot more instanced content than open world, especially considering some of the quests/missions and BCNM fights.

    Most of the HNM and low level NM's drop crap now anyways.
    I want the open-worldness of just all of XI's zones.. something like that. Don't have enough time to word it eloquently, so flame as you will

    Remember all the smaller nm's? Argus, Valk emp, etc. How much fun those used to be? Yes, they may have brought on some frustration at times, but they were so much fun. Also they brought a sense of accomplishment. I had multiple crafts at 100+3 solely due to nm/hnm camping.

    If this game goes to solely instanced-based I will be saying so long and farewell. This game has leagues to go before it captures FFXI's sense of adventure.
    (2)
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  5. #215
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    Jinko's Avatar
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    Quote Originally Posted by ThePatriarch View Post
    I want the open-worldness of just all of XI's zones.. something like that. Don't have enough time to word it eloquently, so flame as you will
    I'm not going to flame you for your opinion.

    Remember all the smaller nm's? Argus, Valk emp, etc. How much fun those used to be? Yes, they may have brought on some frustration at times, but they were so much fun. Also they brought a sense of accomplishment. I had multiple crafts at 100+3 solely due to nm/hnm camping.
    There is nothing to stop dungeon bosses dropping craftable loot in the future, I kind of liked that the first NMs did this.

    If this game goes to solely instanced-based I will be saying so long and farewell. This game has leagues to go before it captures FFXI's sense of adventure.
    I think the sense of adventure is pretty good in this game, .... when there is new content, I'm sure everyone is enjoying the world and exploring places with the Job questing.

    Even if the majority of end game ends up instanced there will still be other stuff in the open world to do, gather, farm items, XP parties etc.
    (0)

  6. #216
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    ThePatriarch's Avatar
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    No competition, no huge thrills, etc.

    I appreciate your opinion however, and respect it. I for one though, will not be swayed. I love my open world content

    I just wish there was a way to fit both in, to give us the best of both worlds. I know, I know, XI references are something you guys don't generally like. But why not something XI-ish... There were so many instanced raid-type situations. But at the same time, for the ones of us who loved the rush of getting KB with 60 people hoping you die so they can get it. Then not getting D-ring.

    I do support instanced raids, but I don't want the game to depend on everything to be "instanced"

    edit: and sir, I do not think that this game has quite captured that sense of adventure. Every zone (for the most part) looks the same.

    Do you remember being level 9, sitting in North Gustaberg just wandering around zones because not only did the zone have good music, but it looked awesome? Strolling into Gusgen just to get taken down by the skeles... wandering through the marshes just to see your first malboro and then run hoping it didnt see you.

    This game is getting so much better, but that sense of mysticism, and wonder.. it does not have.
    (4)
    Last edited by ThePatriarch; 03-15-2012 at 07:34 AM.
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  7. #217
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    Sephrick's Avatar
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    Quote Originally Posted by ThePatriarch View Post
    No competition, no huge thrills, etc.

    I appreciate your opinion however, and respect it. I for one though, will not be swayed. I love my open world content

    I just wish there was a way to fit both in, to give us the best of both worlds. I know, I know, XI references are something you guys don't generally like. But why not something XI-ish... There were so many instanced raid-type situations. But at the same time, for the ones of us who loved the rush of getting KB with 60 people hoping you die so they can get it. Then not getting D-ring.

    I do support instanced raids, but I don't want the game to depend on everything to be "instanced"
    Simple. Like Zaharak, have an open-world stronghold but at the end of it have the entrance to the instanced raid. I think that's the best way to make everyone happy.
    (3)

  8. #218
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    Quote Originally Posted by Sephrick View Post
    Simple. Like Zaharak, have an open-world stronghold but at the end of it have the entrance to the instanced raid. I think that's the best way to make everyone happy.
    I can meet you in the middle of this one.

    Although when comparing Zaharak to say, Castle Oztroha (sp?) (or ghelsba) it is very miniscule.

    If we would have major NM's, possibly an HNm roaming in the open world, but also have bosses, or quests that are only in the "instanced" raid that comes near the end of the zone, i would be all for it.
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  9. #219
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    Quote Originally Posted by ThePatriarch View Post
    I can meet you in the middle of this one.

    Although when comparing Zaharak to say, Castle Oztroha (sp?) (or ghelsba) it is very miniscule.

    If we would have major NM's, possibly an HNm roaming in the open world, but also have bosses, or quests that are only in the "instanced" raid that comes near the end of the zone, i would be all for it.
    I don't get what the problem is, exactly. Jinko just said that most of FFXI's content was "instanced." If Sky isn't considered an open-world "dungeon," then why would people bother complaining about instanced dungeons.

    From what I understand, FFXI didn't really have any open-world dungeons? and it was just about a perfect blend of open-world content* and dungeons, imo.
    (0)

  10. #220
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    Quote Originally Posted by Khal_Drogo View Post
    I don't get what the problem is, exactly. Jinko just said that most of FFXI's content was "instanced." If Sky isn't considered an open-world "dungeon," then why would people bother complaining about instanced dungeons.

    From what I understand, FFXI didn't really have any open-world dungeons? and it was just about a perfect blend of open-world content* and dungeons, imo.
    Not sure if you played ffxi..

    It had plenty of instanced raids yes.. but it also had a vast, and thriving open world side to it too.

    From Bastok to Sandy, Sandy to Windy, there was so much to explore. I mean just look at the wiki and check out all the zones, open world NM's, etc..

    From Sea, to Sky, regular zones, to every small nook and cranny zone out there.. FFXI had so much to explore in the sense of an "open world"
    (1)
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