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  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jynx View Post
    Hey man I love Rail shooters as much as the next guy, but I don't want my MMO on rails.
    That makes no sense at all. If 2.0 will allow them to make things as dynamic as they say, there's significantly more they can do in an instance than an open dungeon.

    But to throw your attitude right back at you, I can say "Hey man, I enjoy staring at my belly button just as much as the next guy, but that doesn't mean I want to stare at my belly button in an MMO."

    Because that's what open world dungeons boil down to. Unchallenging key farming or sitting still waiting for the next NM pop window. The worst part is when you wait for that target monster to pop just for someone else to get claim. I love spending three hours of waiting for a pop just to watch someone else play the game.

    Cutters' Cry is a great example of what can be done in an instance. Splitting up the team and requiring communication and coordination is awesome.

    The people who are against instances have yet to present a valid reason why their so bad other than grandiose exaggerations. "Rail shooter?" Really? Whether its an open dungeon or an instanced one, it's still going to be a series of hallways and rooms where your goal is to get from Point A to the final battle at Point B. at least in an instance they can create an experience that reacts to a single group rather than crowded farming sessions.
    (2)

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Sephrick View Post
    ...The people who are against instances have yet to present a valid reason why their so bad other than grandiose exaggerations....Whether its an open dungeon or an instanced one, it's still going to be a series of hallways and rooms where your goal is to get from Point A to the final battle at Point B.


    ***At least in an instance they can create an experience that reacts to a single group rather than crowded farming sessions.***
    You, basically, just summed up the rationale of all those who have come to hate the instanced raids. We're playing an MMORPG...not Campaign Mode on Halo 3. People want to be involved in things as a COMMUNITY.


    Yes, "losing claims" sucks a$$; but, I'd rather be surrounded by a bunch of random ppl talking about w/e interests them/me, than getting together w/ the same handful of ppl day in and day out just to "grind through the content."

    Where's the fun in that?
    (4)

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