Ya'll ever been stunned by a Warrior and then Frozen by a BLM?That stun is actually way more broken than you'd think since it's basically spammable and forces an entire "use your cleanse or do nothing for 2 seconds while the enemy team gets to catch their breath and also hit you and force you to heal" kind of situation, and it can also sometimes lead to a CC deathball if you don't break the stun
The AoE stun and the pull won't do anything if your team sucks, but in close games the constant group CC will force out more heals from the enemy team and also potentially block kills if your team decides to focus someone just to get group stunned, then everyone is down a bunch of cooldowns and they get to live
Heck, if you get a tank that isn't a warrior you're basically down a slot because the other tanks don't do anything that useful except for *maybe* Dark Knight
Congratulations, you don't get to play the game!
Ever be stunned twice by a nin and then immediately killed because you didnt react fast enough?
Ever be stunned and then lbed by a monk just to die next to your spawn?
Ever got stunned by the sam and crit 3 times so you just get deleted?
Ever silenced and rushed by rdm just to die?
Ye all happened to me with no real chance of getting away. And they were all alone too, when they team up i am dead if i‘m not lucky enough and my team saves me.
Sometimes i get away, sometimes i dont. Didnt get to play the game.
And i‘m usually prime bully target (deserved as whm) so it happens more often than not that i have to guard 10seconds in the fight and still get absolutely deleted
Blm freezing you happens with or without stuns before
Also war stun happening before they reach you seems to be made so the stun ends when they hit you. If it would be 2 seconds AFTER, their hit it would a buff because the war themself have more time to act before you can.
Indirect buff. Not needed.
When is warrior not broken? That is the real question.
? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.
It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.
If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
Last edited by JennytheJester; 04-22-2022 at 05:42 PM.
The early stun is the biggest bane of the skill to be honest, by the time you land the enemy team is out of their stun and if your team does not follow through you're stuck in a death trap 5 vs 1 more often then not the WAR is chain CCd until death if the enemies anticipated that move. While WAR is strong with a good team he suffers with bad teams because people will just shut you down.
Every team is uncoordinated. Every match is played with strangers with whom you can't communicate.
Yes, Samurai is an issue. That doesn't make WAR any less problematic. It lasts too long unless it gets stunlocked, yet unlike other tanks it is too disruptive to simply be endured because of the insane CC accompanied with damage that is not too shabby.
I like the idea behind how it plays and I don't think they should mess with it. But some fine-tuning is needed, perhaps concerning the AOE of the stun and how often it can be used.
But then again, if they address crowd control in general - which is something virtually everyone wants though they disagree on how to do it - they might even be able to leave WAR alone.
Hmm... The issue I have with this argument is that being stunlocked to death is something that happens to every melee job who dashes in at an inappropriate time. Except ofc DRK and Paladin when they have their LBs. So, that's hardly a weakness particular to WAR.The early stun is the biggest bane of the skill to be honest, by the time you land the enemy team is out of their stun and if your team does not follow through you're stuck in a death trap 5 vs 1 more often then not the WAR is chain CCd until death if the enemies anticipated that move. While WAR is strong with a good team he suffers with bad teams because people will just shut you down.
What they mean is that the animation of warrior is as long as the 2 second stun on it.
As far as i can tell, everybody else has 3 seconds with shorter animation.
War is a gap closer that only works when their team does something. Otherwise its a tiny stop and used wrong, you have an advantage over the war because they are 2/3/4/5v. 1.
It is ONLY an engage tool, it does not work as an emergency stun like others can in an unwanted 1o1.
They can not stun and run.
Pretty sure thats their point? Might be wrong here.
WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.
It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.
If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
I feel like this is kind of a design issue with a number of the "non-meta "jobs in general.WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.
BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
They have means of support that are more heavily reliant on their teammates taking advantage of it or just playing well in general. IE, SGE's LB is only powerful if people actively huddle into it to force their opponents to eat the DoT.
WAR and WHM can contribute a lot in a void just by timing their abilities properly to secure kills or keep their team alive.
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