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  1. #61
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dogempire View Post
    That stun is actually way more broken than you'd think since it's basically spammable and forces an entire "use your cleanse or do nothing for 2 seconds while the enemy team gets to catch their breath and also hit you and force you to heal" kind of situation, and it can also sometimes lead to a CC deathball if you don't break the stun

    The AoE stun and the pull won't do anything if your team sucks, but in close games the constant group CC will force out more heals from the enemy team and also potentially block kills if your team decides to focus someone just to get group stunned, then everyone is down a bunch of cooldowns and they get to live

    Heck, if you get a tank that isn't a warrior you're basically down a slot because the other tanks don't do anything that useful except for *maybe* Dark Knight
    Ya'll ever been stunned by a Warrior and then Frozen by a BLM?

    Congratulations, you don't get to play the game!
    (0)

  2. #62
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jybril View Post
    Ya'll ever been stunned by a Warrior and then Frozen by a BLM?

    Congratulations, you don't get to play the game!
    Ever be stunned twice by a nin and then immediately killed because you didnt react fast enough?

    Ever be stunned and then lbed by a monk just to die next to your spawn?

    Ever got stunned by the sam and crit 3 times so you just get deleted?

    Ever silenced and rushed by rdm just to die?

    Ye all happened to me with no real chance of getting away. And they were all alone too, when they team up i am dead if i‘m not lucky enough and my team saves me.
    Sometimes i get away, sometimes i dont. Didnt get to play the game.
    And i‘m usually prime bully target (deserved as whm) so it happens more often than not that i have to guard 10seconds in the fight and still get absolutely deleted

    Blm freezing you happens with or without stuns before

    Also war stun happening before they reach you seems to be made so the stun ends when they hit you. If it would be 2 seconds AFTER, their hit it would a buff because the war themself have more time to act before you can.
    Indirect buff. Not needed.
    (4)

  3. #63
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    When is warrior not broken? That is the real question.
    (0)

  4. #64
    Player
    JennytheJester's Avatar
    Join Date
    Oct 2018
    Posts
    25
    Character
    Luluna Luna'
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    ? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.

    It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.

    If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
    (4)
    Last edited by JennytheJester; 04-22-2022 at 05:42 PM.

  5. #65
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The early stun is the biggest bane of the skill to be honest, by the time you land the enemy team is out of their stun and if your team does not follow through you're stuck in a death trap 5 vs 1 more often then not the WAR is chain CCd until death if the enemies anticipated that move. While WAR is strong with a good team he suffers with bad teams because people will just shut you down.
    (1)

  6. #66
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Every team is uncoordinated. Every match is played with strangers with whom you can't communicate.

    Yes, Samurai is an issue. That doesn't make WAR any less problematic. It lasts too long unless it gets stunlocked, yet unlike other tanks it is too disruptive to simply be endured because of the insane CC accompanied with damage that is not too shabby.

    I like the idea behind how it plays and I don't think they should mess with it. But some fine-tuning is needed, perhaps concerning the AOE of the stun and how often it can be used.

    But then again, if they address crowd control in general - which is something virtually everyone wants though they disagree on how to do it - they might even be able to leave WAR alone.
    (1)

  7. #67
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Atreides View Post
    The early stun is the biggest bane of the skill to be honest, by the time you land the enemy team is out of their stun and if your team does not follow through you're stuck in a death trap 5 vs 1 more often then not the WAR is chain CCd until death if the enemies anticipated that move. While WAR is strong with a good team he suffers with bad teams because people will just shut you down.
    Hmm... The issue I have with this argument is that being stunlocked to death is something that happens to every melee job who dashes in at an inappropriate time. Except ofc DRK and Paladin when they have their LBs. So, that's hardly a weakness particular to WAR.
    (0)

  8. #68
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by gioroggia View Post
    Hmm... The issue I have with this argument is that being stunlocked to death is something that happens to every melee job who dashes in at an inappropriate time. Except ofc DRK and Paladin when they have their LBs. So, that's hardly a weakness particular to WAR.
    What they mean is that the animation of warrior is as long as the 2 second stun on it.

    As far as i can tell, everybody else has 3 seconds with shorter animation.

    War is a gap closer that only works when their team does something. Otherwise its a tiny stop and used wrong, you have an advantage over the war because they are 2/3/4/5v. 1.

    It is ONLY an engage tool, it does not work as an emergency stun like others can in an unwanted 1o1.
    They can not stun and run.

    Pretty sure thats their point? Might be wrong here.
    (1)

  9. #69
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JennytheJester View Post
    ? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.

    It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.

    If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
    WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.

    BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
    (1)

  10. #70
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.

    BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
    I feel like this is kind of a design issue with a number of the "non-meta "jobs in general.

    They have means of support that are more heavily reliant on their teammates taking advantage of it or just playing well in general. IE, SGE's LB is only powerful if people actively huddle into it to force their opponents to eat the DoT.

    WAR and WHM can contribute a lot in a void just by timing their abilities properly to secure kills or keep their team alive.
    (2)

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