
Originally Posted by
Megguido
Now, don't hit us with psychology and "human doesn't like change" lecture. SMN went from piano to snoozefest: The only decision a SMN needs to make every fight is "is it safe to stay still 5s to cast 2 red ruins, and then go to melee for 5s ?", every 60s or so. We had DoTs timings, Demi summons attacking in sync with us, DWT and Bahamut separated from each other so we have more flexibility over our burst phase, on-demand mobility and resource pooling with assaults and Ruin 4, and overall more oGCD buttons to press. For reference, I needed to lower my GCD as low as 2.23s with current SMN to match the number of actions per minute I used to do in 5.X at 2.48s.
The most crippling AI dumbfckery was ghosting when we summoned a demi too fast after a pet action, and it wasn't even fixed with the rework. They had to rework Searing Light entirely so we cast it directly, which they could have done back in july 2019. The other AI issues were pretty minor, like Phoenix ghosting its 8th Scarlet Flame because it spent too much time casting its AoE heal.
Lastly, we "old mains" don't necessarily want old SMN back, we just want a SMN that plays as a lvl 90 job, not a lvl 60. On the other hand, it makes the job attractive to a lot more people now, it's just sad for the couple of nerds that loved the playstyle. Bonus kek point : lvl 90 capstone ability is really just a flashier version of our lvl 30 ability with 100 potency on top.