Quote Originally Posted by Theodric_Thorne View Post
I think it's important for me to point out (speaking as someone with a physical disability that impacts my hands) that button bloat is a more complex issue than it might seem. That's why I think if SE really wants to tackle that issue, they should consider condensing certain combos to a single button. However this request is not intended to result in entire rotations being condensed to one button. Additionally, (and I cannot possibly stress this enough) such a solution should only ever be implemented as an optional feature. It's not going to work for everyone and should not be implemented unilaterally. But nobody would have room to complain about jobs being "too hard" then. And SE would never again have any legitimate basis to make unwanted changes like this.
I think a big problem is that a lot of us don't buy the button bloat reasoning - that isn't to say that we don't acknowledge that it might be something they need to address, but rather that if button bloat was truly what they were trying to address, removing Kaiten isn't a rational first choice.

They passed up on other obvious options that would have reduced button bloat without affecting the job's core gameplay, so we can safely assume that they removed Kaiten specifically to affect the job's core gameplay - not to reduce button bloat.

So, if they didn't remove Kaiten to address button bloat, then we can infer that they did it to "streamline" the job and/or make it less bursty, and since they also redistributed potency to make it less bursty, it seems exceptionally likely that they removed Kaiten explicitly for that reason and are just using button bloat as a scapegoat.