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  1. #71
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,596
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The difficulty scale for content is something like this:
    Story Dungeon
    Story Trial
    Solo Instances
    Expert Dungeon
    Hard Trial
    24 player Raid
    8 player Normal Raid
    Extreme Trial
    Savage Raid
    Ultimate Raid

    PvP is in its own world so it’s not listed here
    (0)

  2. #72
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hyperia View Post
    The difficulty scale for content is something like this:
    Story Dungeon
    Story Trial
    Solo Instances
    Expert Dungeon
    Hard Trial
    24 player Raid
    8 player Normal Raid
    Extreme Trial
    Savage Raid
    Ultimate Raid

    PvP is in its own world so it’s not listed here
    i say expert dungeons , hard trials and 8/24 man raids are on the same difficulty in 6.x
    (0)

  3. #73
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    The main problem is people that are enjoying the content or the difficulty dont say anything. So what we have on the forum is people complaining about the content, difficulty, job mechanics and with Yoshida being a people pleaser he fixes it for them. What SE needs to start doing is putting surveys out regular and actually see what players want and stop listening to week one rants of "I cant do this"
    (0)

  4. #74
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    The main problem is people that are enjoying the content or the difficulty dont say anything. So what we have on the forum is people complaining about the content, difficulty, job mechanics and with Yoshida being a people pleaser he fixes it for them. What SE needs to start doing is putting surveys out regular and actually see what players want and stop listening to week one rants of "I cant do this"
    but they do not fix it for no one on the forums. they look at data of how much people play any content . that is why after the deap dungeon of 4.x we did not get one in 5.x as not much played it. over all yoshi want to make this in to a game that the legal bots (trust) can do all and any content. for this the content need to be retardedly easy.
    (2)

  5. #75
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    but they do not fix it for no one on the forums. they look at data of how much people play any content . that is why after the deap dungeon of 4.x we did not get one in 5.x as not much played it. over all yoshi want to make this in to a game that the legal bots (trust) can do all and any content. for this the content need to be retardedly easy.
    History says otherwise. Hard dungeons were harder versions then people complained fights was nerfed. Every 24 man after the first few weeks fights are nerfed. Same goes with trials and raids . As for no deep dungeon in 5.x it had nothing to do with no one playing the previous versions. It was stated multiple times that they just didnt have the time to make it.
    (0)

  6. #76
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    History says otherwise. Hard dungeons were harder versions then people complained fights was nerfed. Every 24 man after the first few weeks fights are nerfed. Same goes with trials and raids . As for no deep dungeon in 5.x it had nothing to do with no one playing the previous versions. It was stated multiple times that they just didnt have the time to make it.
    you don't get history correct then. Hard dungeons were harder versions then people complained , that is correct . but SE looked at how much people cleared it and even take part in it. deep dungeon was a clear case of not much people playing it. even less finishing it, it was infamous for being the 30 first floors run only. but prove me wrong and show me when they did make content a bit harder when people asked for it.
    (2)

  7. #77
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    My understanding is that (Hard) on a dungeon is not actually meant to say it's objectively a difficult version, but rather to differentiate between a dungeon and a later (higher-level) incarnation of it when we go back to the same spot; the "Hard" is a completely different dungeon which just happens to be set in the same spot as an earlier, lower-level one was. We go to the Wanderer's Palace twice, so there's "The Wanderer's Palace" and "The Wanderer's Palace (Hard)". We go to the Fractal Continuum twice, so we get "The Fractal Continuum" and "The Fractal Continuum (Hard)". Same for the arboretum, etc.

    You could just as easily label them "II", like a sequel. "The Wanderer's Palace" and "The Wanderer's Palace II: the Mamool Ja Menace". "The Fractal Continuum" and "The Fractal Continuum II: Mandelbrot Threat". Whatever.

    None of which is directly relevant to the alliance raid tuning, admittedly.

    (...though, I actually kind of like "Mandelbrot Threat", and now I need to find somewhere to use that.)
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #78
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Man I remember during Orbonne when it was fresh. Most fun I've had raiding since, ever, really. Shame these newer 24-mans are easier.
    (5)

  9. #79
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I noticed this too, first week it was like "oh no... is this gonna pug like that FFT raid again?"

    second week, super fast stuff melting like world of darkness speed
    (1)

  10. #80
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    you don't get history correct then. Hard dungeons were harder versions then people complained , that is correct . but SE looked at how much people cleared it and even take part in it. deep dungeon was a clear case of not much people playing it. even less finishing it, it was infamous for being the 30 first floors run only. but prove me wrong and show me when they did make content a bit harder when people asked for it.
    Not sure where you are getting not many people playing deep dungeon? As for only doing the first 30 floors (palace) that was just for speed levelling jobs lots finished it, as you needed to so you got your weapon. As for higher floors that was only there for a challenge 101+ on deep dungeon and 31 plus on heaven on high. Everything worked as intended.
    (5)

  11. 04-22-2022 06:12 AM

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