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  1. #11
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gramul View Post
    I agree with most of what you said, but this just doesn't mesh with me. Exploration, to me at least, should be a constant and continual experience. Enough content to keep you exploring long enough so you can feel some light nostalgia over places you haven't been to in a while. That's what I like about the Elder Scrolls games.
    I guess that's what I'm not understanding. How is that exclusive to non-instance areas?

    I get the impression that people want these vast empty space with little nooks and crannies to investigate for the sake of saying you went to see them this one time.

    I'm not saying that an MMO shouldn't have an open living world. It definitely should. But at the end of the day it's still a game about strengthening your character and experiencing story.

    That's why I'd prefer a smaller open world with more in it and top gear coming from instanced events. That way everything can happen on the player's schedule aside from inconsequential things like random events such as Garlean raids on an Aetheryte camp or a dragon flying by.

    Personally, I just don't want to go back to the days of the best gear dropping from open world monsters. There's nothing fun about being up at 3a.m. For then tenth night in a row trying to convincer yourself that "If I stuck it out this long, I may as well wait one more window."

    But perhaps that's where some miscommunication is coming in. What do people want in the open world that already isn't there or on the way?

    If we're talking about something like having an open stronghold guarding the entrance to a raid, I can totally get behind that. But not an open stronhmghold leading to a claim fest.
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    Last edited by Sephrick; 03-15-2012 at 05:41 AM.

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