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  1. #1
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    288
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    the easiest fix is to improve the diminished returns system for PvP. Given that PvP is supposed to be short, and fast paced matches, being permastunned just sucks all the fun out. They really need to address the lack of natural CC immunity, especially when you can get dogpiled by several people, having the stun reapplied constantly until death.
    (4)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jason_Ashford View Post
    the easiest fix is to improve the diminished returns system for PvP. Given that PvP is supposed to be short, and fast paced matches, being permastunned just sucks all the fun out. They really need to address the lack of natural CC immunity, especially when you can get dogpiled by several people, having the stun reapplied constantly until death.
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    (2)

  3. #3
    Player
    JennytheJester's Avatar
    Join Date
    Oct 2018
    Posts
    25
    Character
    Luluna Luna'
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    ? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.

    It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.

    If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
    (4)
    Last edited by JennytheJester; 04-22-2022 at 05:42 PM.

  4. #4
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Every team is uncoordinated. Every match is played with strangers with whom you can't communicate.

    Yes, Samurai is an issue. That doesn't make WAR any less problematic. It lasts too long unless it gets stunlocked, yet unlike other tanks it is too disruptive to simply be endured because of the insane CC accompanied with damage that is not too shabby.

    I like the idea behind how it plays and I don't think they should mess with it. But some fine-tuning is needed, perhaps concerning the AOE of the stun and how often it can be used.

    But then again, if they address crowd control in general - which is something virtually everyone wants though they disagree on how to do it - they might even be able to leave WAR alone.
    (1)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JennytheJester View Post
    ? No, that is easy to play around by just not clustering near people. Warrior thrives on uncoordinated teams to the degree that they're allowed to get the most disruption. That's the whole design of warrior in PvP. Comparatively to the other tanks, yeah it is pretty strong but is has very clear and exploitable weaknesses. I've had games where the enemy team just ignores me and I disrupt them and we end up steamrolling them. Similarly I've had games where I go in on them with a stun, they all just pop me and I have zero chance to react to it.

    It's like Shaco from League of Legends early on. Against unskilled players, or people that aren't playing as they should he seems overpowered. When teams actually realize how to deal with him and not be free kills he is pretty much worthless and a dead pick.

    If you want to gripe about things that actually are overpowered in CC, Warrior is not it. It's strong but it's also one of the least offending candidates. Bards and Samurais are a much bigger issue when it comes to balance in the game mode. However the Bard has to actually be either good, or completely ignored for them to really become a threat. Samurai you can basically just have half a brain and pull off some insane game-winning play because of how strong it is. Don't even get me started on White Mage. Meanwhile of those, Bard can have one melee player, or anything that can go into the backline sit on them and they do not get to play at all.
    WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.

    BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
    (1)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    WAR can carry by being disruptive and completely control the flow of the match. Even just at the start of the match you can almost guarantee a first kill if your dps are smart to burn down the poor out of place player you just chained and then you can to be a meteorite and launch your way to someone else to stun them.

    BRD is completely reliant on the team being even remotely competent to utilize the buffs from apex. I can deal with any solo melee in the backline just fine by kiting them, but brd isn't soloing an entire time like certain jobs can with their LB's. WAR is a carry job, brd is definitely not.
    I feel like this is kind of a design issue with a number of the "non-meta "jobs in general.

    They have means of support that are more heavily reliant on their teammates taking advantage of it or just playing well in general. IE, SGE's LB is only powerful if people actively huddle into it to force their opponents to eat the DoT.

    WAR and WHM can contribute a lot in a void just by timing their abilities properly to secure kills or keep their team alive.
    (2)

  7. #7
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    288
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ransu View Post
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    that doesn't fix the issue with cc being too heavy in PvP. i don't want to nerf cc since it's incredibly important, but being completely unable to fight back is really bad
    (0)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jason_Ashford View Post
    that doesn't fix the issue with cc being too heavy in PvP. i don't want to nerf cc since it's incredibly important, but being completely unable to fight back is really bad
    CC is perfectly fine. Purify needs some changes, but removing the aoe stun and gap closer solves a lot of problems primal rend creates. They wouldn't be able to just go flying in like a missile and stunning several players. They have to actually think more about when to use primal rend.
    (2)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    CC is perfectly fine. Purify needs some changes, but removing the aoe stun and gap closer solves a lot of problems primal rend creates. They wouldn't be able to just go flying in like a missile and stunning several players. They have to actually think more about when to use primal rend.
    I'd agree if there was even a semblance of thought behind how CC was given out and to what classes, but there was not.
    (0)