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  1. #51
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    I mean yeah of course personal skill and strategy are important, but if you ended up with a full melee dps group, what you gonna do? Not hit the WAR? Use weak ranged attack (if you have any)? The WAR can easily stay inside the crystal to push it, and when you attack them, they will stun you. Yes, if WAR is alone, it won't bother too much, but the problem is there are 4 more people too, who can stunlock you.
    (3)

  2. #52
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kozh View Post
    I mean yeah of course personal skill and strategy are important, but if you ended up with a full melee dps group, what you gonna do? Not hit the WAR? Use weak ranged attack (if you have any)? The WAR can easily stay inside the crystal to push it, and when you attack them, they will stun you. Yes, if WAR is alone, it won't bother too much, but the problem is there are 4 more people too, who can stunlock you.
    Monk: Six-Sided-Star, whatever the other stun is
    Dragoon: Elusive-Wyrmwind Thrust, Geirskogul-Nastrond, getting out of danger and doing good damage with it.
    Samurai: Mineuchi, also ignores Guard
    Ninja: Forked Raiju? Fleeting Raiju? IDK, never tried nin lmao, but they also seem to stun according to the PVP guide.
    Reaper: IDK, hope others stun and end the warrior with you
    Pld: Shield Bash

    AKA: If they yeet into you alone, they are way more open to your team than you are to theirs if THEIR team doesn't immediately follow up with attacking and stunning/silencing themself too.
    Aoe stun? Annoying? Sure, but everybody else can only single stun so to "stunlock", everybody has to be on the same target and purify has to fail and no guard has to happen.

    Basically, what some people here are getting at... that somehow, the AOE stun of one person enables everybody to be stunlocked somehow, even if everybody else (other than Gnb lb lmao, pls help GNB and WHM LB, lmao make that charge way slower pls(I play whm, still too fast loading jesus christ make it go slower)) only has single target stuns.

    By that note, every class that can stun is OP because they can stunlock technically you too.
    Warriors is just a gap closer that also puts them into disadvantage if nobody follows up. As i said.
    Other dps already have to be in melee range for theirs, so they have the option to not do it when they are in disadvantage that much and also can run away because they themself have more of their actual stun duration. (Warriors don't, their time gets wasted on their animation mostly)
    Yes, Warriors can also do it on melee range, but usually, they use it to yeet themself into the group to hope their people do anything with it.
    It's really just to be annoying because if you pay attention and keep holding the button to move away from the war alone, you will notice that they can not do much to you and if they are alone in your team, they might be a nuisance. But they are just as vulnerable to longer stuns and silence as you are.
    If you outnumber them and don't feed them free HP, then what are they gonna do?

    If they use lb on you, run. Even if you die to them following you and getting you with fell cleaves, you still wasted a lot of time for them and made them go away from the objective.
    Even if they are immune to most effects, they are still vulnerable themself because they also can not guard.
    If they are alone, they can't do much with their lb either.

    Warrior is literally very dependant on their team and only can survive for a while if groups keep being cuddled together for chaotic cyclone to heal them a lot. Being a nuisance and being support is what they are.

    I mean... what ARE you doing against anybody else? If you answer stun and kill them as a team, you also have your answer against WAR, they are not magically immune to what works on everybody else.
    (2)
    Last edited by Cheremia; 04-21-2022 at 07:05 PM.

  3. #53
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cheremia View Post

    I don't think people realize that Primal rends animation is SO long that the Warrior itself BARELY gets ANYTHING out of their own stun. Some people just keep standing around. Since it is in fact only a 2 second stun and the stun is before the Warrior even hits you, so it has 1 second to move to you and guess what takes a second to reach you.
    That's not the point. No one is concerned about warriors damage. Their damage is fine. The point is its an AOE STUN that is also a gap closer and does decent damage on a super short CD. Its their synergy within the group and the ability to disrupt the entire team with ease that is the problem.


    Quote Originally Posted by Cheremia View Post
    A warrior single Rending you means you do not have to waste a purify. Since they can't do much with it in the middle of nowhere with no support, just run away. Or ignore them for a bit, they can't do much to you
    "Run away" *gets chained and killed by the rest of the team*
    (0)

  4. #54
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    "Warrior is op because they did a good play"

    1. The enemy team needs to also focus you down.
    2. You didnt hit guard in time, which would waste a lot of their resources early on like other stun and died to it after getting pulled into enemies (except sam, they ignore guard).
    3. The enemy team needs to go with THEIR warrior into YOUR territory for the warrior to be even ABLE to pull you into their team.
    Which means, the warrior got to stun you/multiple cuddling people, your team didnt do anything in return even tho the warrior has the same animationlock as you have stun (mostly), managed to run slightly back and still get you into their team. Or they all rushed at the same time and your team wasn't prepared whatsoever.
    And their team followed up on it perfectly.
    Thats impressive teamplay.

    Your enemy teams must always be in perfect harmony and always listen to markers and actually focus those marked ones down.
    Because only then warrior shines.
    Otherwise they're just a nuisance.

    I really don't understand how warrior is op just because people chose to always cuddle together on the crystal and warriors stun shining the most in clusters. Warrior alone can't do anything and is incredibly reliant on their team, except maybe they get to run down people with half hp in their LB.

    It IS literally as simple as: maybe just take a few steps back from my team, look at the warriors and attack them if they rush into you". Rend is 5 yalms from the axe, i didnt get hit multiple time standing "behind" the axe of the warrior, too. But it is pretty wonky to where the hitbox of rend is tbf.

    It does need a bit more awareness but i will not believe that the perfect scenarios where warriors pull you into their enemy team all the time with you having nothing to defend yourself happen all the time. And you also get focused down by the enemy perfectly.
    Same with them stunning multiple people and that meaning a death sentence for everybdoy stunned. Who isnt guarding and or recuperating when the enemy team rushes you.

    That alone implies that every stun is OP, especially since Warriors is the shortest one out there duration wise, because the exact scenarios can happen with every stun because your entire team dying to one 2 second stun is a whole other problem.
    Not only stun, silence too, and bind etc. You can move with silence but you can't defend yourself.

    Not saying getting pulled in and bullied doesn't happen. I do play whm and whm gets bullied for good reason.
    But stuns and silences and binds to death also happen without a warrior present and the stun being aoe makes literally 0 difference if the enemies pick people off one by one because classes dont have spammable aoes. If your whole team is low hp and the warrior does it and then you get aoed, then the warrior did a good play because you all, again, cuddled together for the chain reaction to happen. And you all needed to be low hp, too.
    What does it matter if the stun is aoe if you and your team don't make out with each other on the crystal 24/7?

    Then make it longer cooldown like every other stun every other class with a stun has, won't change much on how the warrior will use it and that you still should not cuddle at the crystal.
    That's bad to do even without warriors, only one person needs to be there while your people bully enemies at spawn as much as possible.

    Guess i played tower control in splatoon too much and theres so much more going on than one warrior being called op for a little aoe stun they have where the team needs to do anything with it. 14 has way more communication options than Splatoon, too. Stingrays, Booyah bombs, Inkjets... ESPECIALLY people spamming Ink missiles. Ink missiles interrupt the game completely because they cannot be ignored. No special can be ignored and interrupt way more than Primal rend ever will.
    That's why you dont cuddle together in splatoon, too.
    (3)
    Last edited by Cheremia; 04-21-2022 at 11:31 PM.

  5. #55
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'd say WAR is only "OP" in comparison to the other tanks.

    The shield + lifesteal is a much stronger form of self-sustain then anything the other tanks get, its LB immediately debuffs and makes the WAR immune to CC, meaning you can't diminish its effectiveness with CC spam, and the spammable AoE stuns from Primal Rend are more universally useful then DRK's Salted Earth vacuum or PLD's cover.
    (4)

  6. #56
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    297
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    the easiest fix is to improve the diminished returns system for PvP. Given that PvP is supposed to be short, and fast paced matches, being permastunned just sucks all the fun out. They really need to address the lack of natural CC immunity, especially when you can get dogpiled by several people, having the stun reapplied constantly until death.
    (4)

  7. #57
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I'd say WAR is only "OP" in comparison to the other tanks.

    The shield + lifesteal is a much stronger form of self-sustain then anything the other tanks get, its LB immediately debuffs and makes the WAR immune to CC, meaning you can't diminish its effectiveness with CC spam, and the spammable AoE stuns from Primal Rend are more universally useful then DRK's Salted Earth vacuum or PLD's cover.
    Yeah all tanks should be as big of a nuisance as warrior. They dont need damage, they need survivability and or otherwise some annoying stuff.

    Bring the bottom up first and do a few adjustments but games should stay as fast as they are.

    Whm lb charge slower wouldnt even be a nerf for whm, it would be fair.

    Holy sheltron should get the effect it has when it doesnt get broken… when it is broken. Would be super annoying and i would be here for it.

    Gbn needs more love too etc.

    I‘m not saying warrior isnt good. It is, but the other tanks are just lacking. I see warriors being annoying, i played it myself and i just dont see the op. Stingray in splatoon is super op, still needs the right people to use it. But stingray completely shuts down the tower for a few seconds and kills extremely fast. Good warriors shouldnt be called op becausethey know what to do.

    Still won against good teams with no war of my own against wars and with other tanks in mine but that doesnt mean much.

    Also one wouldnt need diminishing returns if purify would give a longer immunity period. That would lead to having to watch for guard and purify.

    Once more people learn how to properly play, war wont be as strong because less people close together to feed them.

    I got stunlocked by a nin and then killed without much i could do more often and a war shutting my team down with being annoying.

    I had sams run after me to the end if the world and still get me in very little hits…

    Drgs jumping away mid skirmish into the sky and still getting prople with it because „??? Where drg go???“…

    But bring the bottom up first and spread more apart and let ranged/healers have the crystal. Run away immediately if outnumbered, guard early etc.
    Hopefully it becomes the norm that not the whole team needs to push the crystal always.
    (1)

  8. #58
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jason_Ashford View Post
    the easiest fix is to improve the diminished returns system for PvP. Given that PvP is supposed to be short, and fast paced matches, being permastunned just sucks all the fun out. They really need to address the lack of natural CC immunity, especially when you can get dogpiled by several people, having the stun reapplied constantly until death.
    The fix is to remove the aoe and gap closer and just make it a single target stun.
    (2)

  9. #59
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Or at least make it so that the stun applies on hit. Because right now it's "Stop! Hammer time."
    (2)

  10. #60
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    263
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I honestly hate white mage way more than warrior. Their LB is just asinine and honestly should've been on sage if anything
    (0)

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